OpenXR tagged news

During GDC 2017, Khronos Group unveiled OpenXR as the name for their VR/AR API standard that’s currently being developed. UploadVR got the chance to speak with Khronos Group president Neil Trevett to get some questions answered. When asked if there were any specific entities missing that Khronos Group would welcome, Trevett immediately mentioned one of the biggest faces of AR: Microsoft. He noted the company’s input now would be around the emerging Windows Mixed Reality platform, which UploadVR recently did a hands-on with, but they’d obviously be able to bring AR expertise to that 2nd round of the API’s development as well.

Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve’s booth. They were primarily focusing on the new user interaction paradigms that are made available by using eye gazing to select specific objects, direct action, but also locomotion determined by eye gaze. There are a lot of open questions around the intimate data that will be available to application developers and the privacy and consent protocols that will inform users and provide them with some level of transparency and control. It’s an important topic being looked at by the OpenXR standardization process. Listen to the Voices of VR Podcast with Johan Hellqvist, VP products and integrations at Tobii.

Khronos’ OpenXR gathering was almost without a doubt the most important VR-related event at GDC17Last week was GDC, and a ton of new tech, as well as new VR games and apps were announced and broadcast out to millions. But one of the most important stories out of GDC was also one of the least flashy. It was a gathering held by a nonprofit known as The Khronos Group, and it dealt directly with how much new VR hardware and software is being released, and how it is rapidly becoming more and more difficult for developers to keep up. Say Hello to OpenXR.

Nick Whiting is the elected OpenXR Working Group Chair and technical director of AR and VR at Epic Games. “VR and AR have experienced a boom of interest recently, and with that, a flood of hardware and software companies have begun spinning up efforts in the field,” Khronos said in a news release. “While variety is great, the growing number of devices, each with their own incompatible APIs is increasing fragmentation.” The key issue now, Whiting said, is timing. Read the complete interview.

zSpace, Inc. announced it is joining The Khronos Group’s OpenXR working group to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices. Along with other Khronos members, zSpace will help define and support the development of OpenXR, a standard to enable VR applications to easily connect to VR hardware.

The Khronos Group made several major announcements at GDC 2017. Here is a quick review of what's going on:
- Adoption Grows for Vulkan; New Features Released: Press Release
- OpenXR - Cross-Platform, Portable, Virtual Reality: Homepage - Blog
- Call for Participation in the New 3D Portability Exploratory Group: Homepage
- WebGL 2.0 Specification Finalized and Shipping – Work on Next Generation WebGL Underway!: Blog
- Final Call for Feedback on glTF™ 2.0: Blog
- Request for Quote - Blender glTF Exporter: More information

In addition to the news, Khronos has a booth at GDC with lots of demo's going on, and will be updating the new @OpenXR and Flickr frequently.

The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR. The group is made up of a who’s-who of VR industry leaders working together to combat industry fragmentation in these markets. Any interested companies are invited to join Khronos to get involved and help steer the VR industry. Read more on the Khronos Blog and Press Release.