The 2018 X.Org Developer's Conference (XDC2018) videos have now been posted online. XCD 2018 saw many Khronos members sponsor this conference, including Igalia, AMD, Arm, COLLABORA, Google, NVIDIA, Intel and Valve. The talks covered Vulkan, OpenGL, OpenGL ES, OpenCL, SPIR-V, GLSL and OpenXR. We've compiled a list of all the videos discussing these Khronos standards here, or you can watch all the videos from the conference on the X.Org Foundation YouTube channel.
Khronos has formed a liaison agreement with the Open Geospatial Consortium (OGC) in the interest of jointly advancing open geospatial standards related to AR and VR, distributed simulation, and 3D content services. The liaison will let Khronos and OGC assess standards in these fields as well as identify future potential standards that will facilitate interoperability and hardware capabilities of relevant data sharing and analysis. The collaboration will occur through working groups, forums, workshops, committee activities, etc., and OGC will adopt Khronos standards where appropriate.
Nikkei Electronics Magazine interviewed Neil Trevett, president of The Khronos Group about recent Khronos API highlights, including OpenXR. During the interview, Neil mentioned that we have received many supporters to OpenXR from broad industry and VR/AR community.
At SIGGRAPH we’re excited to show the first demonstration of the OpenXR standard. It’ll be shown with a StarVR headset and a Microsoft Mixed Reality headset working through the OpenXR runtime through a plugin for Unreal Engine 4. The main demo will be at the Khronos BOF session: Standardizing All the Realities: A Look at OpenXR, at 1 p.m. on August 15, and another demo will be shown throughout the show at the StarVR booth (#412). Those interested in attending can see more information on our website.
The Khronos Group announces updates to key standards and opens the Khronos Education Forum at SIGGRAPH. With various Khronos events throughout the week, including a day of Birds of a Feather (BOF) sessions and its annual networking reception, Khronos is accelerating open standards ecosystems and continuing its commitment to the SIGGRAPH community of interactive graphics professionals. At SIGGRAPH, Khronos will be talking about the following standards developments and initiatives: NNEF 1.0 Specification Finalized, OpenXR Demonstrates Specification in Hardware Implementation, Ecosystem Grows; New Extensions Released and a Call for Participation - Education Forum Opens for Public Contribution. In addition to standards updates, The Khronos Group is hosting educational sessions and networking events this week, including a full-day of BOF sessions with talks from various members.
SIGGRAPH is next week! The conference is August 12–16 in Vancouver Canada. For those going, Khronos will be hosting several Birds of a Feather sessions. For all those folks that will not be present, we will be offering live streaming of all our sessions (glTF, WebGL, OpenXR, Vulkan and OpenGL) on the Khronos Group YouTube Channel, and will follow up with recorded video the following week. For complete details on all the sessions, please ask your friends and co-workers to take a look at our SIGGRAPH event page! A special thanks to our Diamond sponsor NVIDIA, Gold Sponsor LunarG, and Silver sponsors Cesium and AMD, for making possible the Khronos Networking Reception at the end of the day.
The Khronos Group will be at SIGGRAPH 2018. This year, Khronos is presenting a full day of BOFs covering Vulkan, WebGL, OpenXR, OpenGL, glTF and OpenGL ES, and a Networking Reception after the Khronos sessions on Wednesday, August 15. Details on all the sessions can be found on our SIGGRAPH page.
The Khronos Group standards logos are now available for download on Sketchfab. Sketchfab makes it easy for anyone to publish and find 3D content online. Available logos currently include OpenXR, OpenCL, NNEF, OpenVX, SPIR, Vulkan, WebGL, SYCL and glTF. OpenGL has not been overlooked and will be arriving shortly.
Jonathan Voudrie has a Bachelors degree in counseling, is in PTSD recovery, owns Oculus Rift, and is a Twitch streamer that sees the potential for VR technology to improve people’s lives. Read his interview on VR Fitness Insider, where he talks therapy, fitness and recommendations. When asked "Which causes, apps, companies, or individuals do you think are fighting the good fight in the virtual reality industry?" we were happy to see feels Khronos is on the right path with OpenXR. Thank you Jonathan!
A new blog post on UploadVR provides a blueprint for people to think about the spatial computing revolution over the next six years. Part of this future looks how a combined roll-out of OpenXR with the broader adoption of formats like glTF may allow us to start to see the underpinnings of an actual interconnected universe like the OASIS or Metaverse.
KentBye Voices of VR interviewed Nick Whiting this week at the GDC18 Epic Games booth. Nick is from Khronos member Epic Games and is the OpenXR Working Group Chair. Learn more about OpenXR and watch the OpenXR session from the Khronos Developer Day at GDC.
This years Khronos Developer Day Sessions were the biggest yet, with over 1500 people attending. Most of the sessions were standing room only. Khronos would like to thank the attendees, the speakers, and the support staff who made this day possible. It's not over yet! On Thursday night there will be a WebGL & glTF Meetup. And, if you were not able to make it to GDC this year, we've you covered as well. The presentations are online, video of the sessions will appear online later this week, and we have all your favourite Khronos Standards Merchandise for gals and guys available online.
The Khronos Group will be at GDC & VRDC 2018. Be sure to mark us in your calendar for the Khronos Dev Day on March 19th in Moscone, West Hall, Room 3022. This years sessions are now posted and include WebGL, glTF, OpenXR and Vulkan. Be sure to book mark the Khronos GDC event page and checkout some of our other upcoming events and meet ups.
Khronos held an OpenXR panel at the 2017 VRDC session (GDC) with developers Yuval Boger, Joe Ludwig, Kaye Mason, Paul Pedriana and Nick Whiting. The panel provided new updates on the goals, content and status of the effort to create a widely accepted VR API for developers called OpenXR. Learn more about OpenXR or watch the video on Youtube.