OpenXR tagged news

Khronos at VRDC Fall 2017 for OpenXR PanelAfter announcing the OpenXR working group this year at GDC, Khronos members are working hard to bring the standard to life, while also educating the industry on the importance of this upcoming technology. This week, VRDC brings together creators and key influencers in the virtual and augmented reality industries for the latest technology demos and discussions on best practices. During the show in San Francisco, some of our members will join a panel to discuss OpenXR and fragmentation in the AR/VR/MR industry.

Virtual Reality is becoming increasingly commercially viable, just as augmented reality is also gaining popularity. But as with any gold rush, developers and vendors are feverishly working to stake their claim on a new frontier while still partially mining in the dark, as both VR and AR still have a long way to go before reaching maturity. Now is the time to standardize VR functionality which will help decrease porting costs for developers, reduce uncertainty for consumers and create the core VR/AR platform standards that can be expanded over time. Read the VentureBeat article and learn how OpenXR fits into all this.

The Khronos Group would like to introduce the latest Khronos Portland Chapter to the family. Joshua Young has been running the Portland meet up group for quite awhile now and currently has over 1600 members! If you are in the Portland area and have an interest in OpenXR and Virtual Reality, please take a moment to join the group. Learn more about starting your own Chapter.

Khronos President Neil Trevett is speaking at the Augmented World Expo (AWE) 2017 Conference in Santa Clara, CA. Tomorrow, Wednesday, May 31, he will join other experts for a discussion on “WebVR, WebAR and the Distribution of Volumetric Content at Scale Through the Web.”

Neil joins four other speakers, Shaun Dunne, director of VR/WebVR for Studio Zero; Blair MacIntyre, principal research scientist at Mozilla; Alban Denoyel, CEO of Sketchfab; and Damon Hernandez, immersive web ninja at Samsung Research America.

The session begins at 3:30 p.m. and will deal with the opportunities and challenges associated with WebVR/WebAR.

During GDC 2017, Khronos Group unveiled OpenXR as the name for their VR/AR API standard that’s currently being developed. UploadVR got the chance to speak with Khronos Group president Neil Trevett to get some questions answered. When asked if there were any specific entities missing that Khronos Group would welcome, Trevett immediately mentioned one of the biggest faces of AR: Microsoft. He noted the company’s input now would be around the emerging Windows Mixed Reality platform, which UploadVR recently did a hands-on with, but they’d obviously be able to bring AR expertise to that 2nd round of the API’s development as well.

The Khronos Developer Day Session videos from GDC 2017 are now on YouTube. The videos include "Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF", "Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development?", "Vulkan Game Development on Mobile", "Vulkan on Desktop Deep Dive", "When Vulkan was One: Looking Back, Looking Ahead."

Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve’s booth. They were primarily focusing on the new user interaction paradigms that are made available by using eye gazing to select specific objects, direct action, but also locomotion determined by eye gaze. There are a lot of open questions around the intimate data that will be available to application developers and the privacy and consent protocols that will inform users and provide them with some level of transparency and control. It’s an important topic being looked at by the OpenXR standardization process. Listen to the Voices of VR Podcast with Johan Hellqvist, VP products and integrations at Tobii.