Industry Support for OpenXR has gained new support this week with the addition of Microsoft and Antilatency. Support for OpenXR has grown in the months since it was started in February 2017. A complete list of companies that support OpenXR can be found on the OpenXR page.
Mozilla announced a new development program for Mixed Reality that will expand its work in Virtual Reality (VR) and Augmented Reality (AR) for the web. There is a draft WebXR API proposal, which uses WebGL, for providing access to both augmented and virtual reality devices.
Dell Technologies is excited to join the Khronos Group and actively contribute to innovation in xR. Joining the Khronos Group provides a forum to drive critical and strategic requirements for open standards run by the Khronos Group such as OpenXR and OpenGL, said Liam Quinn, CTO for the Client Solutions Group.
After announcing the OpenXR working group this year at GDC, Khronos members are working hard to bring the standard to life, while also educating the industry on the importance of this upcoming technology. This week, VRDC brings together creators and key influencers in the virtual and augmented reality industries for the latest technology demos and discussions on best practices. During the show in San Francisco, some of our members will join a panel to discuss OpenXR and fragmentation in the AR/VR/MR industry.
Jules Blok, better known as CrossVR, the developer behind the popular ReVive utility, revealed that he’s now part of the team that is shaping Khronos’s proposed OpenXR standard. Blok’s experience with compatibility issues between VR platforms could prove invaluable to the OpenXR working group. Check out the story and read Jules' announcement.
Virtual Reality is becoming increasingly commercially viable, just as augmented reality is also gaining popularity. But as with any gold rush, developers and vendors are feverishly working to stake their claim on a new frontier while still partially mining in the dark, as both VR and AR still have a long way to go before reaching maturity. Now is the time to standardize VR functionality which will help decrease porting costs for developers, reduce uncertainty for consumers and create the core VR/AR platform standards that can be expanded over time. Read the VentureBeat article and learn how OpenXR fits into all this.
The Khronos Group held their annual BOF-Blitz at SIGGRAPH today. There were five BOFs in all, and they were all a huge success. If you were not able to get to SIGGRAPH and you missed the live stream, you can now watch the video online here.
Oculus' vision is to see more headsets connecting into the Oculus platform via the OpenXR initiative. Oculus is one of the key contributors to OpenXR since the very beginning. Read the entire post on RoadtoVR.
The Khronos Group would like to introduce the latest Khronos Portland Chapter to the family. Joshua Young has been running the Portland meet up group for quite awhile now and currently has over 1600 members! If you are in the Portland area and have an interest in OpenXR and Virtual Reality, please take a moment to join the group. Learn more about starting your own Chapter.
Neil joins four other speakers, Shaun Dunne, director of VR/WebVR for Studio Zero; Blair MacIntyre, principal research scientist at Mozilla; Alban Denoyel, CEO of Sketchfab; and Damon Hernandez, immersive web ninja at Samsung Research America.
The session begins at 3:30 p.m. and will deal with the opportunities and challenges associated with WebVR/WebAR.
Android Authority does a deep dive into the virtual reality revolution with hardware and software products aplenty on the market, and resources pouring in to spur on innovations. The ten minutes read touches on OpenGL, OpenGL ES and OpenXR.