A new blog post on UploadVR provides a blueprint for people to think about the spatial computing revolution over the next six years. Part of this future looks how a combined roll-out of OpenXR with the broader adoption of formats like glTF may allow us to start to see the underpinnings of an actual interconnected universe like the OASIS or Metaverse.
KentBye Voices of VR interviewed Nick Whiting this week at the GDC18 Epic Games booth. Nick is from Khronos member Epic Games and is the OpenXR Working Group Chair. Learn more about OpenXR and watch the OpenXR session from the Khronos Developer Day at GDC.
This years Khronos Developer Day Sessions were the biggest yet, with over 1500 people attending. Most of the sessions were standing room only. Khronos would like to thank the attendees, the speakers, and the support staff who made this day possible. It's not over yet! On Thursday night there will be a WebGL & glTF Meetup. And, if you were not able to make it to GDC this year, we've you covered as well. The presentations are online, video of the sessions will appear online later this week, and we have all your favourite Khronos Standards Merchandise for gals and guys available online.
The Khronos Group will be at GDC & VRDC 2018. Be sure to mark us in your calendar for the Khronos Dev Day on March 19th in Moscone, West Hall, Room 3022. This years sessions are now posted and include WebGL, glTF, OpenXR and Vulkan. Be sure to book mark the Khronos GDC event page and checkout some of our other upcoming events and meet ups.
Khronos held an OpenXR panel at the 2017 VRDC session (GDC) with developers Yuval Boger, Joe Ludwig, Kaye Mason, Paul Pedriana and Nick Whiting. The panel provided new updates on the goals, content and status of the effort to create a widely accepted VR API for developers called OpenXR. Learn more about OpenXR or watch the video on Youtube.
Industry Support for OpenXR has gained new support this week with the addition of Microsoft and Antilatency. Support for OpenXR has grown in the months since it was started in February 2017. A complete list of companies that support OpenXR can be found on the OpenXR page.
Mozilla announced a new development program for Mixed Reality that will expand its work in Virtual Reality (VR) and Augmented Reality (AR) for the web. There is a draft WebXR API proposal, which uses WebGL, for providing access to both augmented and virtual reality devices.
Dell Technologies is excited to join the Khronos Group and actively contribute to innovation in xR. Joining the Khronos Group provides a forum to drive critical and strategic requirements for open standards run by the Khronos Group such as OpenXR and OpenGL, said Liam Quinn, CTO for the Client Solutions Group.
After announcing the OpenXR working group this year at GDC, Khronos members are working hard to bring the standard to life, while also educating the industry on the importance of this upcoming technology. This week, VRDC brings together creators and key influencers in the virtual and augmented reality industries for the latest technology demos and discussions on best practices. During the show in San Francisco, some of our members will join a panel to discuss OpenXR and fragmentation in the AR/VR/MR industry.
Jules Blok, better known as CrossVR, the developer behind the popular ReVive utility, revealed that he’s now part of the team that is shaping Khronos’s proposed OpenXR standard. Blok’s experience with compatibility issues between VR platforms could prove invaluable to the OpenXR working group. Check out the story and read Jules' announcement.
Virtual Reality is becoming increasingly commercially viable, just as augmented reality is also gaining popularity. But as with any gold rush, developers and vendors are feverishly working to stake their claim on a new frontier while still partially mining in the dark, as both VR and AR still have a long way to go before reaching maturity. Now is the time to standardize VR functionality which will help decrease porting costs for developers, reduce uncertainty for consumers and create the core VR/AR platform standards that can be expanded over time. Read the VentureBeat article and learn how OpenXR fits into all this.
The Khronos Group held their annual BOF-Blitz at SIGGRAPH today. There were five BOFs in all, and they were all a huge success. If you were not able to get to SIGGRAPH and you missed the live stream, you can now watch the video online here.
Oculus' vision is to see more headsets connecting into the Oculus platform via the OpenXR initiative. Oculus is one of the key contributors to OpenXR since the very beginning. Read the entire post on RoadtoVR.