When OpenXR was released in March 2019, Facebook stated that it planned to support OpenXR on Rift and Quest “later this year”. That support hasn’t arrived on Quest yet, and hasn’t been “officially” released on Rift. However, a message was posted on an open Khronos Slack containing instructions for how to activate the preview release.
With the recent release of the OpenXR 1.0 specification, the presence of numerous Open Source platforms for Virtual Reality and Augmented Reality, and a growing community of developers, the need for a collaborative Open Source XR Conference became clear. Collabora is announcing the 1st edition of the FOSS XR Conference, a new yearly gathering aimed at bringing the community together and giving a podium to the future of XR. Taking place on 26 October in parallel with the Blender Conference, FOSS XR will have presentations throughout the day, a small dedicated hacker space for meeting new people working on projects and more.
The Khronos Group BOF day is today, July 31. For those folks that really wanted to catch some of the BOF Day sessions, but couldn’t make, we have it covered for you. Starting at 9AM PT, the morning livestream will start on YouTube. The afternoon sessions will be on a second afternoon livestream also on YouTube. Learn more about the Khronos Group BOF Day and all of the various sessions on our SIGGRAPH 2019 event page.
The Khronos Group announces the ratification and public release of the OpenXR 1.0 specification together with publicly available implementations and substantial ecosystem momentum. OpenXR is a unifying, royalty-free, open standard that provides high-performance, cross-platform access to virtual reality (VR) and augmented reality (AR)— collectively known as XR—platforms and devices. The new specification can be found on the Khronos website and via GitHub. To learn more about the OpenXR 1.0 Specification and other Khronos activity at SIGGRAPH, read the Press Release.
The Khronos Group announces the ratification and public releaseof the OpenXR™ 1.0 specification together with publicly available implementations and substantial ecosystem momentum. OpenXR is a unifying, royalty-free, open standard that provides high-performance, cross-platform access to virtual reality (VR) and augmented reality (AR)— collectively known as XR—platforms and devices.
SIGGRAPH is next week! The conference is July 28-August 1. For those going, Khronos will be hosting several Birds of a Feather sessions. For all those folks that will not be present, we will be offering live streaming of all our sessions (glTF, WebGL, OpenXR and Vulkan) on the Khronos Group YouTube Channel, and will follow up with recorded video the following week. For complete details on all the sessions, please ask your friends and co-workers to take a look at our SIGGRAPH event page! A special thanks to our Title sponsor NVIDIA, Beer Sponsor LunarG, and Demo sponsor Cesium, for making possible the Khronos Networking Reception at the end of the day.
Microsoft has released OpenXR for Windows Mixed Reality app on the Microsoft Store. Windows Mixed reality users will now be able to run OpenXR-based applications just by installing the app from the Store. OpenXR lets you write code once that’s then portable across a wide range of hardware platforms — write once and run anywhere!
With the growth and adoption in mobile, web, and immersive platforms, 3D is poised to grow as a new shopping medium. Product manufacturers, retailers, marketing, and advertising platforms can use 3D to show virtual products to end-users to help them better understand a product online prior to purchasing and to help build brand loyalty after purchase. The Khronos has a track record of openness and responsiveness, with a well-proven IP Framework and multi-company governance model. The Khronos 3D Commerce Exploratory Working Group could directly leverage the work of several existing Khronos Working Groups, including: glTF, WebGL, Vulkan, and OpenXR. With enough industry support, this Exploratory Group will evolve into a Working Group to work on the development of such standards.
AWE Nite SF is a place for developers, creators, investors, founders, corporate decision makers and curious folk to come together to celebrate the activity and devote conviction around building an Augmented Reality hub in Silicon Valley. On June 18th, speakers will include Neil Trevett, speakers from 6D and Google. The venue will be the 6D.ai offices located at Suite 260, 500 3rd St, San Francisco, CA 94107 in SOMA. Be sure to register early to ensure there is space.
This week, Neil Trevett spoke at the 2019 Open AR Cloud Symposium. Neil’s presentation focused on OpenXR and glTF covering how these Open Standards fit into the rest of the Khronos Ecosystem. Presentation slides and video are available online.
The Khronos Group would like to welcome Academic Member Hungarian Academy of Sciences Institute for Computer Science and Control. The fundamental task of the Institute is to perform basic and application-oriented research in an interdisciplinary setting in the fields of computer science, engineering, information technology, intelligent systems, process control, wide-area networking and multimedia. The mission of MTA SZTAKI includes the transfer of up-to-date research results and state-of-the-art technology to university students. The Shared Virtual Reality Group within the Institute has been dealing with immersive and multi-user virtual reality since 2009 and has accomplished four large scale EU virtual reality projects until now. The Group published its own open-source virtual reality library called ApertusVR in 2016 which perfectly fits the scope of OpenXR.
Tobii announced at the 2019 Game Developers Conference, a new software development kit (SDK) for XR applications and new resources for PC developers. The new developer guides and tools ease eye tracking integration in a variety of important ways, from providing new libraries and APIs for intuitive object mapping and selection, to delivering example code and implementation tutorials. The Tobii XR SDK and associated libraries are designed to be used with and complement the capabilities of device-specific SDKs associated with VR headsets that support eye tracking and the OpenXR initiative.