OpenVG tagged news

An innovator in embedded user interface (UI) solutions, Crank Software Inc. has released Storyboard Suite 1.2. Significant updates include added support for OpenGL ES and OpenVG and a Mac OS X version. Storyboard offers a single visual UI development environment allowing for faster throughput and collaboration.

ARM has announced the ARM® Mali™-300 graphics processing unit (GPU), supporting OpenGL® ES 2.0 and bringing High Definition (HD) graphics performance to entry-level and mid-range consumer devices.The Mali-300 GPU offers support for the Khronos industry standards OpenVG™ 1.1, and OpenGL® ES 1.1/2.0, in common with other ARM Mali GPUs.

MIPS Technologies, Inc. and Digital Media Professionals Inc. (DMP) announced that DMP has become a member of the MIPS Alliance Program for its Android™ on MIPS initiative. The alliance will ultimately enable SoC developers to create MIPS-Based™ SoCs with DMP PICA/SMAPH series graphics IP cores. DMP’s OpenGL ES and OpenVG graphics IP cores including its PICA/SMAPH series cores are developed for high performance and low power embedded applications, fulfilling the increasing need for visually-rich user interfaces in products running Android.

ALT Software, an embedded graphics leader won the contract to develop OpenGL ES and Open VG device drivers for POWERVR SGX graphics IP core in next-generation System on Chip processor designed for high performance in power constrained devices. ALT Software has been developing OpenGL and Safety-Critical 2D and 3D solutions since 1994.

Qt Labs Blog is doing a series on Graphics and Performance of Qt. The first of the series is an overview of the whole painter, pixmaps, widgets, graphicsview, backingstore idea. Reasons for using the Khronos family of APIs is included for OpenGL and OpenVG.

Following their successful participation in SIGGRAPH Asia 2008, The Khronos Group is again hosting a “Developer University” as well as expanding their activities by exhibiting on the show floor. The Khronos Group is proud to invite you to Pacifico Yokohama, Yokohama, Japan at booth C12. Updates will be given on all of the major Khronos API's including OpenGL, OpenCL, COLLADA, OpenMAX, OpenVG and OpenGLES, as well, some major announces surrounding WebGL. Complete details as they become available are online.

Digital Media Professionals Inc. today announced "SMAPH-S", a next generation OpenGL ES 2.0 shader-based graphics IP core. DMP will start providing the core to initial customers in 1Q 2010. SMAPH-S is a high-performance 3D graphics IP core that offers industry lowest power consumption with its state-of-the-art power saving technologies and highly optimized OpenGL ES 2.0 based-shader pipelines.

Freescales i.MX51 processors for automotive applications, and industrial and consumer applications, incorporates dedicated OpenVG™ and OpenGL®-ES hardware acceleration that is vital for popular customer requirements like Adobe Flash. "In combination with the QNX Aviage Middleware, customers can easily develop rich multimedia products with highly advanced human-machine interfaces imperative to the automotive infotainment space” said Romain Saha, business development manager at QNX Software Systems. Supported frameworks include DirectShow for Windows Embedded, GStreamer for GNOME™ and the Ubuntu OS, and OpenMAX™ for Android. Optimized graphics middleware for X Window System, OpenGL-ES and OpenVG graphics engines are also provided to enable rich user interfaces and graphics.

S3 Graphics announced the OpenCL 1.0 capable Chrome 5400E GPGPU processor. The 5400E features native support of OpenCL, the industry’s best GFLOPS per watt rating including, a OpenGL 3.1 / DirectX® 10.1 graphics engine, ChromotionHD video core for HD video decode including Blu-ray, H.264, and VC-1, a video encode engine, and an OpenVG 1.1 engine. The 5400E is the most versatile GPU for embedded applications requiring longevity, customization, performance, features, and low power. Complete details are available on the S3 Graphics website.

Kerry Johnson, Director of Product Management, QNX Software Systems discusses determining factors when adding software intelligence to products. Embedded developers need to consider the merits of moving from a software solution built entirely in-house to one that uses an off-the-shelf operating system. An option is for developers to look at standard interfaces to ensure future portability such as OpenGL ES, OpenVG and OpenKODE.