OpenSL ES tagged news

The Tokyo Mobile Gaming Forum was held April 28th, 2006. Presentations covered OpenKODE (a native content platform providing source portability for games and media applications), OpenGL ES (3D for mobile), OpenSL ES (audio for mobile), OpenMAX (streaming media), OpenVG (accelerated Flash, PDF and SVG), and COLLADA (digital asset application interoperability). Powerpoint presentations (English and Japanese) are now available for review and download.

The Tokyo Mobile Developer University focused on Gaming & Media, will be held April 28th, 2006. Presentations and demos cover OpenKODE (a native content platform providing source portability for games and media applications), OpenGL ES (3D for mobile), OpenSL ES (audio for mobile), OpenMAX (streaming media), OpenVG (accelerated Flash, PDF and SVG), and COLLADA (digital asset application interoperability). Sessions are free but space is limited.

(PDF news release in Japanese)

The presentations from the Austin Khronos Mobile Gaming Forum are now online. Presentations cover OpenGL ES 1.1 hardware acceleration porting and optimizations, the structure of OpenVG and a brief introduction to the new embedded audio API, OpenSL ES. The Khronos Overview (4.4 MB pdf) is a fast way to understand the Khronos platform for embedded media, from APIs to authoring tools.