Mark Steele is suggesting that Cube Defense game demo by Yohei Shimomae, is possibly the first fully playable WebGL game. Considering it is put together without documentation, Mark feels encouraged by what he sees. Take the game for a spin, and see for yourself. A WebGL enabled browser is required.
The Open Toolkit library is an advanced, low-level C# wrapper around OpenGL, OpenCL and OpenAL. It is suitable for games, scientific applications and any other project that requires 3D graphics, audio or compute functionality. Version 1.0 beta-1 introduces type-safe OpenGL ES 2.0 binding and a large number of new OpenGL tutorials on triangle picking, shaders, cubemaps and vertex buffer objects. It also contains a significant number of bug- and stability fixes; improves multi-monitor support; and improves support for multi-threading. Due to the amount and impact of the included bug fixes, users of previous versions are strongly encouraged to upgrade.
S3 Graphics announced the OpenCL 1.0 capable Chrome 5400E GPGPU processor. The 5400E features native support of OpenCL, the industry’s best GFLOPS per watt rating including, a OpenGL 3.1 / DirectX® 10.1 graphics engine, ChromotionHD video core for HD video decode including Blu-ray, H.264, and VC-1, a video encode engine, and an OpenVG 1.1 engine. The 5400E is the most versatile GPU for embedded applications requiring longevity, customization, performance, features, and low power. Complete details are available on the S3 Graphics website.
WebGL is now available in WebKit nightlies. If you run Leopard or Snow Leopard you can try it out WebGL yourself. WebGL runs in the HTML Canvas element, and works similarly to the 2D Canvas capability currently in WebKit. You can download the nightly build on the Webkit website.
WebGL is being built into Mozilla’s Firefox, Apple’s Safari and now Google’s Chrome browser. WebGL can be used in the latest Chrome developer preview version—but only if “—enable-webgl” and “—no-sandbox” command-line switches are added when Chrome launches. The latest versions are Chrome 188.8.131.52 for Windows and 184.108.40.206 for Mac OS X and Linux.
OpenTK is an advanced, cross-platform library that provides Mono/.Net OpenGL, OpenGL ES, OpenAL and OpenCL bindings. The latest version adds support for all OpenGL ES extensions, significantly improves the OpenCL bindings and the ARB_imaging subset of OpenGL. A new compatibility module now allows Tao framework applications to run on OpenTK and improves behavior on broken xlib implementations. Finally, this version adds support for the iPhone platform via the MonoTouch project.
A member of the COLLADA message boards has written a detailed tutorial for programmers on implementing Skeletal Animations. Using COLLADA along with C++ and OpenGL, this tutorial will start a programmer with a high level overview in reading and understanding COLLADA file formats, through to a complete implementation using C++ and OpenGL.
Khronos has posted the Siggraph 2009 COLLADA BOF presentation slides and the OpenGL BOF presentation slides. The OpenGL BOF slides include an overview on OpenGL 3.2, OpenGL ES, WebGL, GLSL and gDEBugger. The COLLADA slides include a COLLADA Conformance overview, COLLADA Vision, Project Wonderland, Sirikata—a next generation open source virtual world—and the COLLADA Contest Winners.
The Khronos Group has a nice OpenGL and OpenGL Shader Language Quick Reference Card for OpenGL 3.2 and GLSL 1.5. You can download the OpenGL Quick Reference Card in PDF format today from the Khronos OpenGL spec page.
The Khronos Group today released OpenGL 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API for personal computers and workstations. This new release continues the rapid evolution of the OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. The full press release is available online, and the full specification is available for immediate download at http://www.opengl.org/registry. The Official OpenGL 3.2 discussion thread is now available on OpenGL.org.
Neil Trevett, President of the Khronos Group, VP of Mobile Graphics, NVIDIA, will be talking at Pacific Graphics 2009. Pacific Graphic is an annual international conference on computer graphics and applications and provides a premium forum for researchers, developers, practitioners in the Pacific Rim and around the world to present and discuss new problems, solutions, and technologies in computer graphics and related areas.
Bitmanagement introduces the new release of BS Contact 7.2 Stereo for Windows at Siggraph 2009. BS Contact enables the visualization of applications in Virtual Reality and Augmented Reality through integration of interactive realtime 3D technology. Supporting all 25 main features of the BS Contact 7.2 Web3D and including significant improvement in quality and appropriate software for major 3D-hardware manufacturers. In BS Contact Stereo OpenGL (GLSL) dynamic shaders can be used.
Simulation Lab Software releases OSG Composer 1.2. an OpenGL interactive 3D scene editor. OSG Composer facilitates combining models from different CAD formats including: Rhino, IGES, STEP, Solidworks, SketchUp, 3DXML, FBX, 3DS, OBJ, U3D, and 3D PDF. This allows one to build advanced 3D scenes interactively, and to share those models in COLLADA, and PDF 3D formats while maintaining the assembly structure of the created scenes.