OpenGL tagged news

As mentioned on Phoronix, Google just announced GSoC 2017 Projects. Included in the list are several Khronos related projects:
• Software Renderer for Vulkan (Vulkan, SPIR-V)
• 3D Hardware Acceleration in Haiku (OpenGL)
• Cross Platform GUI for CCExtractor (OpenGL
• libosmscout: Implementation of an opengl renderer (OpenGL)
• OpenGL-accelerated Renderer for Cytoscape 3 (OpenGL)
• Improvement to WebGL core for p5.js (WebGL)
• Project Proposal-Javascript/WebGL Library For Interactive Visualization Of Large-Scale Network Graphs. (WebGL)
• WebGL improvements for p5.js (WebGL)
• Creating the fastest math libraries for Ruby by using the GPU through OpenCL and ArrayFire. (OpenCL)
• GPU Boolean Evaluation for CSG Ray-Tracing (OpenCL)
• HPXCL – Asynchronous Integration of CUDA and OpenCL to HPX (OpenCL)
• libxcam Enable a debluring feature with OpenCL Design (OpenCL)
• Speeding up functional network analysis on fMRI data with distributed, in-memory computation using Apache Spark (OpenCL)

AMD announced a dual-GPU graphics card designed for professionals: the Polaris-architecture-based Radeon Pro Duo. Built on the capabilities of the Radeon Pro WX 7100, the Radeon Pro Duo professional graphics card is designed to excel at media and entertainment, broadcast, and design and manufacturing workflows, delivering outstanding performance and superior flexibility that today’s creative professionals demand. The new GPU supports OpenCL 2.0, OpenGL 4.5 and Vulkan 1.0.

NVIDIA GPU Technology Conference lists additional Khronos Technology sessionsThe GPU Technology Conference (GTC2017) will be running from May 8-11 this year in San Jose Convention Center. This year will see many sessions related to Khronos Technology including OpenCL, OpenGL, OpenVX, Vulkan and WebGL. NVIDIA has just added more sessions to their schedule. Check a list of Khronos related sessions on the Khronos site, or visit the NVIDIA GTC site to see all sessions.

GPU Caps Viewer 1.34.0 adds the support of the latest GeForce GTX 1080 Ti, Radeon RX 580, RX 570 and RX 560 (based on Polaris 10/11 GPUs) as well as Radeon Pro WX 7100, WX 5100 and WX 4100. New Vulkan and OpenGL demos (based on GeeXLab engine) have been added in the 3D demos panel. GPU Caps Viewer is a graphics card information utility focused on the OpenGL, Vulkan, OpenCL and CUDA API level support of the main (primary) graphics card. Complete changelog is online.

GPU Caps Viewer 1.33.0 adds the support of some recent GPUs and fixes a crash in Vulkan demos with recent NVIDIA and AMD graphics drivers. All Vulkan code has been recompiled with latest Vulkan headers (v1.0.42). GPU Caps Viewer is a graphics card information utility focused on the OpenGL, Vulkan, OpenCL and CUDA API level support of the main graphics card.

Imagination Technologies latest blog is broken into two parts: The first part discusses issues related to the artist and the production of game scene assets. The second part describes the software engineering project to integrate the Unreal Engine with Imagination’s PowerVR GR6500 Wizard development hardware, and their Vulkan driver with their proposed ray tracing API extensions, in order to demonstrate ray tracing functionality running in a well-known game engine.

Already supported by production browsers from Google and Mozilla, the WebGL 2.0 standard is final and now ready for developers to create the next wave of 3D web applications and engines. WebGL 2.0 exposes OpenGL ES 3.0-class functionality, bringing desktop-OpenGL capabilities to web developers everywhere. Additionally, Khronos has now started work on the next generation of WebGL to bring the power of the new generation of explicit 3D APIs to the Web. More information on WebGL 2.0 is available in the Khronos Blog.

Igalia has contributed several features and bugfixes that helped achieve this important milestone. During the last several months, Igalia has been working hard on improving the Intel driver to enable 64-bit floating point support. We developed OpenGL extensions such as ARB_gpu_shader_fp64 and ARB_vertex_attrib_64bit, which were a major contributor to increasing the supported OpenGL version. As members of the Khronos Group, Igalia also had the opportunity to contribute tests and bugfixes to the conformance suite itself.

GLUS for OpenGL and OpenVG documentation can now be found on Github. The cross platform and cross Graphic Library UtilitieS (GLUS) is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG.