OpenGL tagged news

Forsaken Remastered was just updated with Vulkan support! If you're on Linux, you're probably hitting 60fps with the existing OpenGL renderer, but it's good to be future proof. If you're on a Mac, though, you definitely want to switch. On my MacBook, the framerate goes from around 15 to a solid 60! On macOS, Vulkan support is supplied by MoltenVK, which we now ship with the game. It should work on any Mac that supports Apple's Metal API, which MoltenVK uses to make Vulkan work. You can change from OpenGL to Vulkan in-game in the "Video" options menu.

Intel’s driver team has published a new graphics driver for all recent GPUs (Intel 6th, 7th and 8th Gen processors) on Windows 10. This driver version exposes Vulkan 1.1.82, and continues to support OpenGL 4.5, exposing the same OpenGL support as v4944 (245 OpenGL extensions). Direct download from Intel is here.

Khronos at SIGGRAPH 2018–Next week!SIGGRAPH is next week! The conference is August 12–16 in Vancouver Canada. For those going, Khronos will be hosting several Birds of a Feather sessions. For all those folks that will not be present, we will be offering live streaming of all our sessions (glTF, WebGL, OpenXR, Vulkan and OpenGL) on the Khronos Group YouTube Channel, and will follow up with recorded video the following week. For complete details on all the sessions, please ask your friends and co-workers to take a look at our SIGGRAPH event page! A special thanks to our Diamond sponsor NVIDIA, Gold Sponsor LunarG, and Silver sponsors Cesium and AMD, for making possible the Khronos Networking Reception at the end of the day.

Khronos at SIGGRAPH 2018The Khronos Group will be at SIGGRAPH 2018. This year, Khronos is presenting a full day of BOFs covering Vulkan, WebGL, OpenXR, OpenGL, glTF and OpenGL ES, and a Networking Reception after the Khronos sessions on Wednesday, August 15. Details on all the sessions can be found on our SIGGRAPH page.

The glTF session at SIGGRAPH may only be 50 minutes long, but it will be action packed. Don't miss this years fast moving glTF session with these speakers:

  • Ecosystem update: Patrick Cozzi, Cesium
  • glTF for artists: Patrick Ryan, Microsoft
  • TurboSquid - Beau Perschall
  • Facebook - Pär Winzell
  • Microsoft - Gary Hsu and Cedric Caillaud
  • STK - Alex Wood, AGI
  • VSCode - Ed Mackey, AGI
  • Industrial AR with glTF - Johannes Beh, Fraunhofer
  • Google Draco - Frank Galligan
  • Texture transmission - Mark Callow
  • IKEA - Martin Enthed
Be the first to learn about updates to our BOF Day and Networking Reception at SIGGRAPH by bookmarking our event page or signing up to our mailing list.

Apple has published an official list of all of their devices that use OpenGL and OpenCL, including which version is supported. The earliest machines date back to 2007. The most recent machines to support both OpenCL and OpenGL are the 2018 MacBook Pro 13 and 15 inch. Both machines support OpenGL 4.1 and OpenCL 1.2.

Magic Leap released a handful of tutorials and assets files that will help developers get a head-start in creating mixed reality content on Magic Leap One. Magic Leap said that Unity and Unreal already offer optimizations for Magic Leap hardware. The headset has full support for OpenGL 4.5 and OpenGL ES 3.1, but Magic Leap recommends building applications with the Vulkan API for the best performance.

The X-Plane cross-platform flight simulator has been depending upon OpenGL for nearly two decades since the program first came into existence, but a port of its rendering engine to use the Vulkan API has been a work-in-progress. It looks like their Vulkan support is getting squared away as the company has tweeted this weekend they will be talking about Vulkan integration this weekend at the Flight Sim Expo in Las Vegas.

Qualcomm Technologies debuted the Qualcomm Snapdragon XR1 Platform, a dedicated Extended Reality (XR) platform during a launch event leading up to the Augmented World Expo (AWE). The integrated display processor provides a range of display options with hardware accelerated composition, dual-display support, 3D overlays and support for leading graphics Application Programming Interfaces (API), including OpenGL, OpenCL and Vulkan.

Compressonator is a set of tools that allows artists and developers to work easily with compressed assets and easily visualize the quality impact of various compression technologies. Compressonator allows users to choose from all major compression formats for their texture files and supports DirectX® 12, Vulkan® and OpenGL®. Users can view OBJ files in OpenGL and GLTF with DirectX 12. Version 3.1 will support viewing GLTF 2.0 files using a choice of OpenGL, Vulkan or DirectX 12.

FlextGL is a function loader generator with support for OpenGL, OpenGL ES and now also Vulkan. By selecting only a subset of features, extensions and functions that's actually needed it can significantly shrink down size of API headers for faster compilation times and smaller executable size.