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OpenGL ES tagged stories

OpenGL, OpenGL ES & Vulkan Tools Survey Results

Recently the developer ecosystem team at Samsung conducted a survey to elicit responses from developers on the tools that they are using currently on various platforms (desktop and mobile) and across APIs. The results are now posted online.
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Google introduces GAPID: Graphics API Debugger, OpenGL ES and Vulkan debugger

GAPID is a collection of tools that allows you to inspect, tweak and replay calls from an application to a graphics driver. GAPID is still in development but already can be used to debug many Android OpenGL ES and Vulkan applications.
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Building Mali Graphics Debugger support for Unity3D apps, developed with OpenGL ES and using Vulkan

ARM blog post on Mali Graphics Debugger (MGD) integration in Unity. Covering MGD support for Unity applications developed with OpenGL ES and Vulkan.
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Imagination blog on Unreal Engine and the ray tracing revelation - Vulkan

Imagination Technologies latest blog is broken into two parts: The first part discusses issues related to the artist and the production of game scene assets. The second part describes the software engineering project to integrate the Unreal Engine with Imagination’s PowerVR GR6500 Wizard development hardware, and their Vulkan driver with their proposed ray tracing API extensions, in order to demonstrate ray tracing functionality running in a well-known game engine.
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WebGL 2.0 Specification Finalized and Shipping – Work on Next Generation WebGL Underway!

Already supported by production browsers from Google and Mozilla, the WebGL 2.0 standard is final and now ready for developers to create the next wave of 3D web applications and engines. WebGL 2.0 exposes OpenGL ES 3.0-class functionality, bringing desktop-OpenGL capabilities to web developers everywhere. Additionally, Khronos has now started work on the next generation of WebGL to bring the power of the new generation of explicit 3D APIs to the Web. More information on WebGL 2.0 is available in the Khronos Blog.
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WebGL 2.0 Arrives


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Mali Graphics Debugger support for Unity applications developed with OpenGL ES

Mali Graphics Debugger (MGD) library loading has been integrated into Unity so developers can quickly and easily use MGD to profile OpenGL ES applications. MGD also supports debugging of graphics applications developed with Vulkan.
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Vulkan vs OpenGL ES for a 3D satellite navigation app on PowerVR

The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Follow Imagination as they walk through a comparison of OpenGL ES and Vulkan.
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Intel announces certified drivers on Linux for OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0

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Intel now has drivers certified for the most advanced versions of all three open industry-defined 3D graphics APIs on Linux: OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0. OpenGL 4.5 certification was announced 3 February 2017 on the Khronos Group's Conformant Product page.
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Xenko Game Studio docs include Vulkan and OpenGL ES

A recent update to the Xenko Engine docs include how to select your platform, including Vulkan, OpenGL and OpenGL ES.
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