OpenGL ES tagged news

Graphic Remedy is proud to announce the upcoming release of gDEBugger for the iPhone platform. gDEBugger iPhone will allow OpenGL ES based application developers to enjoy advanced debugging and profiling capabilities, helping them reduce development time, deliver high quality applications and significantly improve graphic rendering performance. More information and for joining the gDEBugger iPhone Free Beta Program, please visit our website.

Broadcom announced a new low power Personal Navigation Device System on a Chip (PND SoC). The SoC solution combines a high performance GPS receiver and baseband, an ARM11 and OpenGL ES 1.1 and OpenVG 1.0 compiant graphics processor. This PNDoC provides the key components required to allow a more gratifying end user experience with the delays and chunky maps often associated with mobile maps.

GUIliani is a C++ software MVC framework that supports XML which enabling the creation of platform independent, appealing graphical user interfaces for embedded systems. GUIliani supports many platforms such as Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux and NIOS. Support back-end renderers include OpenGL-ES, SDL, GDI, GDI+, DirectFB and eVRU.

Vivante Corporation announced that a Taiwanese developer of high quality multimedia chipsets for mobile applications and a trusted supplier to global first-tier handset makers has added silicon proven Vivante scalable 2D and 3D graphics solutions to their system-on-chip (SoC) designs.

The new gDEBugger V5.1 adds the ability to view Vertex Buffer Objects (VBOs) data. The Textures and Buffers viewer Data View tab displays the selected VBO's data in a spreadsheet. The user can select the displayed data format, offset and stride. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.

TAKUMI Corporation announced that the company has started licensing GV500 and GV300, TAKUMI’s new graphics accelerator IP core supporting 2D Vector Graphics for use mainly in mobile phones and digital consumer electronics products. Both IP cores support the API standards for embedded systems: GV500 supports both OpenGL ES1.1 and OpenVG1.1 while GV300 supports OpenVG1.1.

  • GV500: Both 2D Vector Graphics and 3D graphics are supported
  • GV300: Dedicated for 2D Vector Graphics

Inheriting high performance and small power consumption architecture from other existing GSHARK-TAKUMI IP cores, GV500 and GV300 are new products developed specifically for use in embedded systems including mobile phones, digital audio-visual home appliances and in-car displays.

Futuremark's OpenGL ES 2.0 3D graphics benchmarking software has been upgraded to support new UI technologies for mobile devices. The enhanced version of 3DMarkMobile ES 2.0 adds two new tests focused on new UI scenarios. The software which is based on the "Kanzi" 3D engine, is designed to test next-generation mobile 3D hardware, and is equipped with "high detail game content." The benchmark generates workloads that push the envelope of OpenGL ES 2.0 3D hardware, with a presentation that can be used for product demonstrations, the company adds.

Tech Soup announces its first OpenGL 3 training course, July 20-23, 2009, in Washington DC. The course covers new features in OpenGL 3, porting strategies, the OpenGL Shading Language, and 3D graphics concepts. Students learn the mechanisms behind fast, efficient, current 3D graphics with OpenGL 3 in a hands-on environment featuring several coding labs. Visit the Tech Soup web site to register online.

Vivante Corporation announced that the Microprocessor Research and Development Center (MPRC) of Peking University (Beijing, China) selected Vivante 2D/3D GPU IP technology for its Single-Chip-PC SoC Platform, placing the graphics power of OpenGL ES 2.0, OpenGL ES 1.1, and OpenVG in an affordable, 3C computer for schools. "With the Vivante graphics processor and Khronos open standards APIs, we can provide modern graphics applications to benefit education for both teaching and research." said Professor Cheng Xu, Director of the MPRC, Peking University.

The Khronos Group has announced that it will hold a DevU tutorial at this years Game Developers Conference in San Francisco. The Khronos DevU will cover four major topics: OpenCL, OpenGL, COLLADA, and the Khronos “Mobile API Ecosystem. This will be an all day event held on Tuesday March 24 2009 in partnership with the GDC 2009. Admittance to the session is available to all registered Mobile GDC and regular GDC conference attendees.

The Tokyo Mobile Gaming Forum was held April 28th, 2006. Presentations covered OpenKODE (a native content platform providing source portability for games and media applications), OpenGL ES (3D for mobile), OpenSL ES (audio for mobile), OpenMAX (streaming media), OpenVG (accelerated Flash, PDF and SVG), and COLLADA (digital asset application interoperability). Powerpoint presentations (English and Japanese) are now available for review and download.

The Tokyo Mobile Developer University focused on Gaming & Media, will be held April 28th, 2006. Presentations and demos cover OpenKODE (a native content platform providing source portability for games and media applications), OpenGL ES (3D for mobile), OpenSL ES (audio for mobile), OpenMAX (streaming media), OpenVG (accelerated Flash, PDF and SVG), and COLLADA (digital asset application interoperability). Sessions are free but space is limited.
(PDF news release in Japanese)