Fixstars Corporation is proud to host the OpenCL programming seminar for software developers in Tokyo, July 23. Fixstars will contribute to the penetration of the OpenCL in various industries by teaching at seminars with its expertise in multi-core programming. “Khronos warmly welcomes Fixstars hosting the first OpenCL programming seminar in Japan,” said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president at NVIDIA. “Providing developers the skills and insights to use a state-of-the-art technology such as OpenCL is a vital part of the growing parallel programming ecosystem, and Fixstars is uniquely qualified to provide the quality training that will result in stunning parallel applications.” Fixstars recently joined the Khronos Group as a contributing member.
The Open Toolkit is a set of advanced, cross-platform bindings to OpenGL, OpenCL and OpenAL for Mono/.Net. The latest release adds support for the OpenCL ‘flat’ API and improves platform integration and speed.
NVIDIA has extended the Call for submissions deadline to June 30th 2009. The GPU Developers Summit will be a 3-day series of technical presentations, tutorials and panels. Khronos has an overview of the event here, and the Call for Submissions page is here.
The GPU Developers Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL.
On the Apple OS X 10.6 Snow Leopard Enhancements and Refinements page, under System Wide Digital Asset Exchange support there is a easily overlooked mention of COLLADA. Users of COLLADA and the file format .dae will be please to see that Preview, OS X’s lightway graphic viewer application, will display .dae files with OpenGL-powered 3D graphics. You will be able to zoom and rotate around a 3D scene and play viewpoint animations. There is a good discussion about this over at idevgames.com
Apple announced at the Worldwide Developers Conference (WWDC) today, they would be releasing the next generation of operating system ‘Snow Leopard’ this coming September. Included in this major upgrade is the new OpenCL API.
NVIDIA Corporation announced that its inaugural GPU Technology Conference will take place September 30 to October 2, 2009. The event will focus on how developers, engineers, and researchers are using the GPU to solve the world’s most important computing challenges. The conference will encompass three simultaneous events—the Emerging Companies Summit, the GPU Developer Summit, and the NVIDIA Research Summit. The GPU Developer Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL.
Khronos has posted their speaking schedule for the Multicore EXPO on March 16th. Speakers from NVIDIA, Codeplay, Nokia, ARM and Imagination Technologies will be present, with a question and answer period and demo’s. Khronos will cover two areas of our standards development: OpenCL and the Khronos “Handheld API Ecosystem”.
The Khronos Group has announced that it will hold a DevU tutorial at this years Game Developers Conference in San Francisco. The Khronos DevU will cover four major topics: OpenCL, OpenGL, COLLADA, and the Khronos “Mobile API Ecosystem. This will be an all day event held on Tuesday March 24 2009 in partnership with the GDC 2009. Admittance to the session is available to all registered Mobile GDC and regular GDC conference attendees.
Khronos Group will be offering a Developers University session at Multicore Expo on March 16th in Santa Clara. The Khronos Group DevU will be focused on OpenCL and the handheld API ecosystem for accelerating 2D and 3D graphics. For complete details please visit the Khronos Group DevU event page.