Recent research shows that WebGL is now supported on more devices than Flash. It’s the bigger platform. In fact, WebGL powered HTML5 is now the largest platform on the planet for interactive browser graphics. Now that WebGL is available on IE and Safari as well, we should see WebGL become even bigger. Long live WebGL!
Valve Software has updated their Linux blog to report that the OpenGL version of Left 4 Dead 2 is now running fastest on Linux (315 fps). Surprisingly, given all the attention Valve has paid to Direct3D tuning over the years, even on Windows, the OpenGL version of the game now runs faster than Direct3D (304 fps vs. 270 fps) due to "overhead per batch in Direct3D which does not affect OpenGL on Windows".
Phoronix is reporting lots of activity at UDS Budapest for OpenGL ES support. With talk of OpenGL ES support in QEMU, OpenGL ES 2.0 support is also coming to the Compiz and KWin compositing window managers. An OpenGL ES 2.0 back-end for Cairo was also brought up separately. Get all the details here and even more details here.
ALT Software has released optimized OpenGL ES 1.1 and OpenVG 1.1 graphics drivers for Imagination Technologies POWERVR MBX graphics core. The drivers are designed to work on Wind River’s VxWorks and Wind River Linux operating systems.
Nokia's new N900 pocket computer is built around the powerful ARM Cortex-A8 processor, with up to 1GB of application memory and OpenGL ES 2.0 graphics acceleration and true multi-tasking as on a PC. Other hardware highlights include a high-res WVGA touchscreen, full physical slide-out QWERTY keyboard, 32GB of storage expandable up to 48GB with a microSD card, a 5-megapixel camera with Carl Zeiss optics, built-in A-GPS, an FM transmitter, and up to 9 hours of talk time.
AMD announced it is now offering a free OpenCL™ for CPU beta download as part of the ATI Stream SDK v2.0 Beta Program. The beta will help programmers to more easily develop parallel software programs and take further advantage of multi-core x86 CPUs to accelerate software and deliver a better computing experience. AMD has submitted conformance logs from its Microsoft® Windows® and Linux® CPU beta releases to the Khronos Working Group for certification.
Graphic Remedy is proud to announce the release of gDEBugger Version 5.2 for Windows, Mac OS X, iPhone and Linux. The new version adds a new Vertex Batch Statistics view to the gDEBugger Statistics viewer. OpenGL draw function calls are grouped by the number of vertices they push into the graphic pipeline, allowing the user to view and improve the ratio between API calls made and vertices drawn. In addition, the new release introduces OpenGL primitive performance counters, displaying the total number of render primitives and vertices drawn per frame, as well as a breakdown to the specific primitive types (points, lines and triangles). Version 5.2 also includes a public beta release of gDEBugger iPhone. gDEBugger iPhone runs on top of Apple's iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications within their primary work environment.
SunMicroSystems just released VirtualBox 3.0 Beta 1. New in this version is support for OpenGL ES 2.0 with Windows, Linux and Solaris virtual guests. The host OS must have OpenGL 2 capable hardware and drivers installed for this to work.