Gaming tagged news

Tweaktown talked to Martin Best, Mozilla's Director of Platform Product Management about the future of WebGL and gaming in the browser. Martin says "We have been working to improve the performance, reach and capability of WebGL. WebGL 2 is in development and already in Firefox Nightly for testing." Read the entire interview.

At the Samsung Galaxy Unpacked 2016 event at MWC in Barcelona, Epic Games announced that Unreal Engine 4 supports the Vulkan API and Samsung mentions Vulkan (video). Samsung showed the ProtoStar real-time 3D experience built with Unreal Engine 4 technology utilizing the Vulkan API, running on the new Samsung Galaxy S7. “Anytime we can converge on an idea, particularly an idea like Vulkan, which is made by the industry, is asked for by the industry, everybody gets stronger.” Wyeth Johnson, Lead Technical Artist, Epic Games. Get Unreal, the first engine to support Vulkan.

Facebook’s new SDK for Unity v7.1 provides the opportunity for Unity developers to better integrate their games with Facebook. The new update includes full support for Unity 5, support for the new WebGL build target and Facebook’s latest native mobile SDKs with new tools and features. The Facebook SDK for Unity complements Unity’s cross-platform support, providing a pure-Unity write-once, run-everywhere experience across the gaming platforms of WebGL, Unity Web Player, Android and iOS.

Intel has updated its graphics drivers for users of 4th generation Core processors. The headline benefits to updating your Haswell based system's drivers is that the integrated graphics component will give you up to 10 per cent better performance in games and up to 30 per cent better performance in OpenCL. This driver update may be particularly interesting to those with systems which rely upon Intel graphics and have no graphic card upgrade options - laptops and devices like the Surface Pro 3.

The winner of Khronos' Fall 2014 WebGL Widget Contest is the team of William Casola and Marco Tarini, with their interactive Spinnable World Map. They won a WebGL book from Packt Publishing, two WebGL books from O'Reilly, and an NVidia Shield Gaming Tablet. Congratulations! Honorable mention goes to the Orbiting Spheres entry from Tarek Sherif.

NVIDIA has co-sponsored the WebGL Widget contest by contributing a new Shield Gaming Tablet as one of the prizes. This is in addition to two WebGL books Toni Parisi by sponsored by O’Reilly media; and the WebGL book by Sumeet Arora sponsored by Packt Publishing. Submit your best WebGL Widget by November 25 for a chance to win! We've recently increased the size limit from 30K to 200K. What can you create?

Epic Games and Mozilla are demonstrating how the web is continuing to evolve as a powerful platform for gaming by providing a sneak peek of Epic’s Soul and Swing Ninja demos, running in Firefox at near-native speeds. This video is the first glimpse of Unreal Engine 4 running on the Web using WebGL. To see these products in action at GDC, come by our South Hall booth #205 or Epic’s booth #1224.

WebGL, Emscripten, asm.js and Web Audio API are a few technologies that ensure that the Web offers the best and most complete platform for gaming possible. To showcase these technologies, Mozilla and Goo Technologies are looking for budding game creators to show us their creative genius. To create your games, you will be using the Goo platform consisting of Goo Engine – a 3D JavaScript gaming engine entirely built on WebGL/HTML5 – and Goo Create – a visual editing tool running on top of the engine. There are three categories and everyone is welcome: Best Amateur Interactive Game Scene, Best Desktop Game and Best Mobile Game.