Stardock Entertainment announced the extension of their technology and gaming partnership with AMD. As part of the ongoing partnership, Stardock will optimize the upcoming Star Control: Origins for AMD technologies including AMD Ryzen processors and Radeon FreeSync 2 technology, as well as update the game post-launch with support for the Vulkan™ Graphics API.
Vulkan support for DOTA2 on macOS is now available. Yielding improved performance and frame time stability. You will need to enable the "Vulkan support" DLC in Steam, switch to Vulkan in the game video settings, and then, if you experience any issues, please report them on Github.
F1 2017 is coming to Linux and Feral Interactive are porting it. The plan is to release it on November 2nd. More information is available from the Feral mini-site and Gaming on Linux. The game will be powered by the Vulkan API, as confirmed by Feral Interactive in another tweet. This will be their third Linux game to use Vulkan!
RedGamingTech recently posted Part I of an interview with Neil Trevett - 'CUDA, AI, Self Driving Cars, GameWorks & Deep Learning', President of The Khronos Group. Part II 'Vulkan, Game Development & VR & Graphics Technology' of the interview is now online.
Feral Interactive posted on their Facebook page "We’re crazy excited to announce that Mad Max is getting revved to utilise Vulkan, the Khronos Group’s next-generation graphics API." Instructions on how to sign up for the beta are online. Phoronix has posted a short benchmark comparing Mad Max on OpenGL and Vulkan.
Cloud Imperium Games developer Ali Brown indicated that Star Citizen will be dropping DirectX support in favor of Vulkan. Specifically, Brown mentioned that CIG had been developing on DX11, with an intent to support DX12. However, because Vulkan enables single-API support for older version of Windows (and Linux) without sacrificing performance and features, the plan now is to move away from DirectX completely.
Celebrating a successful first year, the Vulkan API is gaining tremendous momentum in high-fidelity gaming. Vulkan support appears in leading game engines such as Unity and Unreal, numerous game studios actively developing Vulkan titles, and a dozen Vulkan titles shipping including Doom, Quake, The Talos Principle and Dota 2. Vulkan drivers are also shipping from all of the major GPU manufacturers for desktop and mobile systems. Today, Khronos has released new Vulkan extensions for cross-platform access to Virtual Reality and multi-GPU functionality. Find out more about growing Vulkan momentum and the updates and extensions released at GDC here.
In a recent blog post, Croteam announced 'Serious Sam Fusion 2017' is the label the team has given to a large update that will be hitting all of its recent games. All games starting at Serious Sam 3 will be playable on SteamOS, Linux, and macOS. Croteam is also removing DirectX 9 support in favour of the Vulkan API.
The LibRetro crew is now working on a Vulkan renderer for a PlayStation One emulator. They have a Vulkan renderer working for the Beetle PSX, but the code hasn't been published yet. In the past few days the LibRetro crew uploaded some YouTube videos showing the Vulkan-renderered PlayStation One emulator in action.
Red Gaming Tech had an interview with Tom Olson chair of the Vulkan Working Group, and Neil Trevett President of the Khronos Group. Tom Olson commented "We’re really eager to hear from first-generation developers about what kind of experiences they are having." Neil Trevett wrote "the rate of Vulkan adoption has been faster than any API that Khronos has ever produced." There's a lot of good information on many aspects of Vulkan, head on over and read The Vulkan Interview.
Samsung Electronics invites game enthusiasts from around the world to enjoy an immersive on-site gaming experience at E3, one of the largest game events in the world. One demo will be the Vulkan API Game Experience with the Galaxy S7 equipped with the Vulkan API that enables game developers to deliver amazing graphics and a high-quality gaming experience. Get the chance to play the first games leveraging the technology, Need for Speed™ No Limits, HIT and Vainglory.