GDC tagged news

Epic Games and Mozilla are demonstrating how the web is continuing to evolve as a powerful platform for gaming by providing a sneak peek of Epic’s Soul and Swing Ninja demos, running in Firefox at near-native speeds. This video is the first glimpse of Unreal Engine 4 running on the Web using WebGL. To see these products in action at GDC, come by our South Hall booth #205 or Epic’s booth #1224.

Mozilla is investing in Firefox OS which explains why the company has been working on WebGL, in order to bring 3D graphics to the browser, Emscripten, a tool for compiling C++ applications into JavaScript, and asm.js, a high performance subset of JavaScript. Mozilla also announced at GDC that it has been working with Epic Games to port the Unreal 3 engine to the Web.

At GDC, SemiAccurate sat down with Andrew Richards of Codeplay to talk about OpenCL’s past, present, and future. The results went in directions we had not been anticipating, especially surrounding the future directions of the language. The video of the interview is available on the SemiAccurate website. The Khronos Group YouTube channel also has a good select of video interviews, including one with Andrew Richards.

Imagination was showing off GPU compute on a cell phone chip at GDC, physics in your pocket. That demo was pretty simple, take a Pandaboard with a TI OMAP 4430, a dual-core ARM A9 CPU and an Imagination SGX540 GPU, and run a cloth simulation on it. Not only could the OpenCL version exploit the GPU to do more balls and sheets than the CPU version, but it saved power while doing so. How much? On one CPU, the simulation took about .68A@5V to run at 14FPS with 100% CPU load. With two A9 cores loaded, the Pandaboard pulled .84A and ran at 24FPS. In OpenCL, CPU load dropped to less than 30%, FPS jumped to 42, and power draw went down to .60A. More than 10% less energy used, 3x the frame rate, and you could run more simulations on the same box if you wanted. Not bad at all.

Did you miss the WebGL Meetup we held along side GDC last week? No worries, we recorded the entire meetup, and have posted it in four parts on YouTube (part one, two, three) and as podcasts. With Tony Parisi as moderator, the WebGL meetup covered lots of ground, including a spec update, lots of demo's and a security corner with Ken Russell from Google. The slide presentation in PDF format from the meetup is also online.

Did you miss the COLLADA Meetup we held along side GDC last week? No worries, we recorded the entire meetup, and have posted it in four parts on YouTube (part one, two, three, four) and as podcasts. With Neil Trevett as moderator, the COLLADA meetup is a first in a series of community meetups to help foster COLLADA cooperation and momentum. The slide presentation in PDF format from the meetup is also online.

Imagination Technologies has released version 2.10 of its industry leading PowerVR Insider SDK. The PowerVR Insider SDK fully supports the development of applications using the Khronos OpenGL® ES 1.1 and 2.0 APIs. Free and fully featured copies of the SDK will be available for download soon following a brief period where preview copies will be exclusively given away on DVD by Imagination at GDC 2012 in San Francisco.

Today Khronos released an open letter to the COLLADA community inviting closer cooperation and communication with the COLLADA working group.

To start the discussion, Khronos are also hosting a COLLADA meetup to discuss proprieties and actions for the ingoing health of this important 3D Asset format - open to all:

COLLADA Meet Up & Working Lunch
Wednesday, March 7th from 12:30pm–3:00pm
333 O’Farrell St, Tower 1, Presidential Suite

Host: Neil Trevett, Khronos President & Acting COLLADA Work Group Chair
* Open to all – while space available * No cost to participate * No GDC pass needed * Registration required *

GDC was a beehive of activity with companies madly competing for attention. The Khronos Group was no exception, as they had a large presence this year at GDC. GFXSpeak discusses the changing tide. "The mobile gaming market is growing fast, enabled by smart phones and devices that are getting smarter with every turn of the Moore’s Law crank. The new processors including Nvidia’s Tegra, the Imagination-fueled OMAP processors and Intel’s coming Medfield; Freescale, Marvell, and others all do 3D as a matter of course. There’s a sea change coming in the next 24 months as these new processors enable 3D content." Read the complete article at GFX Speak.

AMD announced at GDC 2011 a technology demonstration of a Bullet Physics plug-in for Autodesk® Maya® 2011 software. The new plug-in is based on OpenCL™ industry standards and the open-source Bullet Physics Engine. AMD's Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya's creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro™ professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers' ability to create stunning games and computer-generated (CG) graphics.

Please visit Khronos at booth #1444 at the Game Developer Conference (GDC), March 2-4, 2011 at the Moscone Center in San Francisco to learn more about COLLADA. Khronos is also running a series of developer university sessions on Thursday, March 3rd, in Room 301 in the South Hall:

  • WebGL at 9AM
  • OpenGL at 10:30AM
  • Demos at 12 noon
  • COLLADA at 1:30PM
  • OpenCL at 3PM
  • Beer and demos at 4:30PM and finally Mobile APIs at 4:50PM.
  • More details about Khronos activities at GDC can be found on our GDC Event page.