GDC tagged news

AMD: GDC 2019 presentations now online

If you weren’t able to attend GDC this year to catch the AMD Advanced Graphics Techniques Tutorial Day and the AMD Sponsored Sessions in person, or you did but still wanted to grab the presentation content for your archives, AMD thought it’d be a good idea to put together a list for both, like they did last year. Check out the lists for session and speaker names, and direct download links with file types and sizes.

Google announces Stadia, a game streaming service using Vulkan

At its GDC 2019 keynote, Google announced Stadia, a cloud streaming service allowing graphically-intensive games to be available to anyone who can run Chrome. Doom Eternal will be one of the first games on the platform, streaming at 4K resolution, 60 fps. Google has partnered with AMD to design a custom GPU with “more than ten teraflops of power,” which is paired with a custom CPU for each Stadia rendering instance. Those instances will run on Linux and use the Vulkan API. Google has partnered with Unreal and Unity to “bring full support to the most popular and familiar game engines to our development community.”

Out of GTC and into GDC, NVIDIA will talk about Q2VKPT, the Vulkan-based renderer for Quake 2 that uses hardware accelerated path tracing and advanced spatiotemporal denoising. One of the speakers is former NVIDIA intern Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany, creator of Q2VKPT. For a sneak peak checkout this article with Video and Screenshots.

Khronos will be holding their Annual GDC Developer Day Sessions on March 19th in Moscone West Room 2020. The complete schedule is available online:

  • glTF and WebGL - 10:00am – 11:00am
  • OpenXR – State of the Union – 11:20am – 12:20pm
  • Vulkan – State of the Union - 1:20pm – 2:20pm
  • Making Use of New Vulkan Features – 2:40pm – 3:40pm
  • Bringing Fortnite to Mobile with Vulkan and OpenGL ES – 4:00pm – 5:00pm
  • Ubisoft’s Experience Developing with Vulkan – 5:30pm – 6:30pm

Running all day March 18-19 will be the Khronos OpenXR Table at VRDC. Finally on March 20th starting at 6:30pm, there will be the annual WebGL/WebVR Meetup to be held in Galvanize. In past years there were over 200 people attending with only standing room and people being turned away. If you want to get in, show up early. This event will be live streamed on the Silicon Valley WebGL group on Facebook.

Khronos Group at GDC 2019 - Developer Day sessions, OpenXR Table and WebGL Meetup

If you are attending GDC 2019, be sure to mark March 19th in your calendar. Khronos will be hosting the annual Developer Day sessions in the Moscone West, Room 2020 from 10am to 6:30PM. This year there will be six (6) sessions covering glTF, WebGL, OpenXR, Vulkan and OpenGL ES. There will also be an OpenXR table at VRDC where you can learn more about OpenXR, talk with OpenXR working group members, and learn how your company can implement or join in the development of this important industry standard. The Khronos Group is once again sponsoring the WebGL/WebVR Meetup. Last year we had over 200 RSVPs and an amazing lineup of speakers. Join Khronos member Patrick Cozzi (Cesium) and other speakers for this gathering of the Silicon Valley WebGL/WebVR meetup group.

Be sure to bookmark the Khronos Developer Day page!

This years Khronos Developer Day Sessions were the biggest yet, with over 1500 people attending. Most of the sessions were standing room only. Khronos would like to thank the attendees, the speakers, and the support staff who made this day possible. It’s not over yet! On Thursday night there will be a WebGL & glTF Meetup. And, if you were not able to make it to GDC this year, we’ve you covered as well. The presentations are online, video of the sessions will appear online later this week, and we have all your favourite Khronos Standards Merchandise for gals and guys available online.

Last year at GDC 2016, Khronos launched the Vulkan 1.0 specification and the Khronos members released first Vulkan drivers and SDKs. Just a year later, at GDC 2017 Unity announced the Unity 5.6 release with the built-in Vulkan renderer. With this, Unity showed not only its support to Vulkan but also to developers that expects the best from Unity. This blog covers the topics presented in the ARM Sponsored Talk at GDC 2017 related with Vulkan integration in Unity. The full talk video is also available in the GDC Vault.

At GDC 2017, in San Francisco during February, Khronos™ released several new Vulkan® extensions for cross-platform Virtual Reality rendering and multiple GPU access. This functionality has been initially released as KHX extensions to enable feedback from the developer community before being incorporated into final specifications. One key question that we have been asked since GDC is whether the Vulkan multi-GPU functionality is specifically tied to ship only on Windows 10.

The Khronos Developer Day Session videos from GDC 2017 are now on YouTube. The videos include “Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF”, “Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development?”, “Vulkan Game Development on Mobile”, “Vulkan on Desktop Deep Dive”, “When Vulkan was One: Looking Back, Looking Ahead.”

Khronos’ OpenXR gathering was almost without a doubt the most important VR-related event at GDC17

Last week was GDC, and a ton of new tech, as well as new VR games and apps were announced and broadcast out to millions. But one of the most important stories out of GDC was also one of the least flashy. It was a gathering held by a nonprofit known as The Khronos Group, and it dealt directly with how much new VR hardware and software is being released, and how it is rapidly becoming more and more difficult for developers to keep up. Say Hello to OpenXR.