This international meeting of experts provides a single forum for representatives of all standards bodies and the contributors to AR standards development processes to meet and discuss their activities and progress, and to advance new specifications more rapidly than is possible without face-to-face interactions. This meeting will be based on a mixture of submitted papers, invited talks and open format, group discussions. In order to inform discussions and to select speakers, participants are encouraged, but not required, to submit papers.
NVIDIA has posted the complete slide set on 'WebGL: Bringing 3D to the Web' presented by Vladimir Vukicevic from Mozilla online. The slides include the live voice-over by Vladimir from the actual presentation.
See numerous Khronos members demonstrate on the “Khronos Pavilion” and teach about Khronos APIs at “Developer University.” Following our successful participation in SIGGRAPH Asia 2009, the Khronos Group is dramatically increasing our participation at SIGGRAPH Asia 2010 in Seoul. We are hosting Khronos Developer University co-located with SIGGRAPH Asia, and numerous Khronos members have joined together and each is taking a demonstration suite to create a large number of exciting demos in the Khronos Pavilion on the SIGGRAPH trade show floor. We are looking forward to seeing you all there.
Imagination Technologies and HUONE have confirmed that they will be exhibiting in the Khronos Pavilion and speaking at the Khronos developer University at Seoul SIGGRAPH. More technology expert members are expected to join in the demonstrations. For complete Khronos schedules and participation and anyone interested to attend SIGGRAPH Seoul or Khronos DevU in the SIGGRAPH ASIA 2010, please visit our event page.
Tech Soup announces open registration for its next OpenSceneGraph (OSG) course, October 5-7, 2010, in South Lake Union, Seattle, Washington. This class will teach students everything to be proficient in OSG in a 3-day intensive course. This course covers everything developers need to know to take maximum advantage of OpenSceneGraph from intermediate through advanced. We'll also take a tour through VirtualPlanetBuilder so you can build geospecific, tiled, paged datasets.
Developers attending the course learn the mechanisms behind effective OSG development from scenegraph creation and manipulation through debugging & optimizing. Through instruction and labs, students build scenes and interact with real code from day one. The course is fast-paced, requires creativity and problem solving, and leaves users with a thorough immersion in OpenSceneGraph. Instruction is hands-on with numerous labs where students directly turn concepts into practical knowledge.
Thanks to the flexibility of COLLADA being an XML based language, the COLLADA Working Group continues to grow with new members from many diverse disciplines that employ 3D technologies. Many of our members turn to Khronos standards such as COLLADA, OpenGL ES and WebGL to support 3D content that can take advantage of web protocols and the forthcoming HTML5 suite of standards. The synergy between the industry's 3D applications and Khronos standards motivates best-in-class COLLADA coherent products; products that soon will have the potential to operate within native 3D enabled browsers. This summer at Siggraph, we welcome you to join us at the COLLADA Birds of a Feather session on Tuesday, July 27 from 1:00 pm - 3:00 pm in the Los Angeles Convention Center, Room 402A, to hear from some of these members on how they employ COLLADA. You'll also learn more about our current working group efforts and our plans for the future. We hope you will join us!
The Khronos Group hosted a series of OpenCL tutorials at the Hotchips 2009 event in August on high performance chips. All of these OpenCL tutorials are now online in the Khronos Developers Library. Included are tutorials from AMD, EA, Intel, Nokia, NVIDIA, and of course the Khronos Group.
The World's Premier Super Computing event, SC09, will hold its 22nd annual event in Portland Oregon this November. This year, more than 275 exhibitors with 40 participating for the first time, have the SC09 organizers expecting a full house at the Oregon Convention Center. One of the first time exhibitors includes the Khronos Group. The Khronos Group will have booth #242 this year and will undoubtedly be extolling the virtues of OpenCL. You will find complete details of tutorials, wokrshops and sessions on the Khronos website.
SEE 2009 is where the Symbian community comes together to share, to create, to network, to learn and to have lots of fun! Khronos Members Qualcomm Nokia, Sony Ericsson and ST Ericsson will be sponsoring this years SEE2009. The event will be held in Earls Court 2 London England from October 27 - 28 2009. Exhibiting this year among others will be Arm, Broadcom, Fujitsu and Imagination Technologies.
The Khronos Group will be attending Siggraph again this year, and have announced 3 BOF's. This year Khronos will be hosting another OpenGL BOF, an OpenCL and a COLLADA BOF. Complete details are on Khronos' Siggraph events page. Although the discount registration period is over, Siggraph is offering to those who are unemployed, a special discount in order to help offset the current economic conditions. Complete details are on this page. The Khronos Group looks forward to seeing all of you this year at Siggraph.
Tech Soup announces its first OpenGL 3 training course, July 20-23, 2009, in Washington DC. The course covers new features in OpenGL 3, porting strategies, the OpenGL Shading Language, and 3D graphics concepts. Students learn the mechanisms behind fast, efficient, current 3D graphics with OpenGL 3 in a hands-on environment featuring several coding labs. Visit the Tech Soup web site to register online.
The Khronos Group has announced that it will hold a DevU tutorial at this years Game Developers Conference in San Francisco. The Khronos DevU will cover four major topics: OpenCL, OpenGL, COLLADA, and the Khronos “Mobile API Ecosystem. This will be an all day event held on Tuesday March 24 2009 in partnership with the GDC 2009. Admittance to the session is available to all registered Mobile GDC and regular GDC conference attendees.
The Tokyo Mobile Gaming Forum was held April 28th, 2006. Presentations covered OpenKODE (a native content platform providing source portability for games and media applications), OpenGL ES (3D for mobile), OpenSL ES (audio for mobile), OpenMAX (streaming media), OpenVG (accelerated Flash, PDF and SVG), and COLLADA (digital asset application interoperability). Powerpoint presentations (English and Japanese) are now available for review and download.