Event tagged news

Join the Khronos Group at GDC, where the latest in game development and delivery technology is all anybody will be talking about. This year we will be at the Moscone, starting with a VRDC table on Monday and Tuesday, Developer Day Sessions all day Tuesday and demos at our GDC Booth #2419. The week will wrap up on Thursday with a Khronos sponsored WebGL/WebVR/glTF Meetup offsite. As well, there are going to be several Khronos related sessions this year. Checkout all the details online. Stop in at our booth to say high and pick up your free t-shirt. Not at GDC, order your Vulkan/WebGL/glTF shirt today.

Webinar: Introduction to the Vulkan Loader March 23Don’t miss theIntroduction to the Vulkan Loader webinar on Tuesday March 23rd at 8am PDT. The Vulkan loader plays a critical role in your Vulkan application by loading the drivers and layers available on your system. This webinar will provide a deep dive into the design and behavior of the loader's interfaces between applications, layers, and drivers. The main presentation is followed by a Q&A session.

As you make your plans for GDC, plan to visit Khronos! Find Khronos at Booth #2419 at the GDC expo March 1-3 2017. If you use Vulkan, glTF or WebGL, then don't miss our Developer Day Sessions on Feb 28 at GDC! Also be sure to check out our table at VRDC where we look forward to talking with you about the Khronos VR Initiative.

Milano Chapter: Game Development with Unity WebGLKhronos Milano Chapter is thrilled to announce that for the January 25th event, Marco Trivellato, lead engineer at Unity Technologies, and contributor in the WebGL Working Group, will fly from London to present Unity WebGL. Space will be limited for this event so please take a moment to reserve your spot today.

Join the Khronos Group in Booth 304 @ SC16. There will be people in the booth from the Khronos working groups who can answer your technical questions about OpenCL, SYCL, and SPIR. Visit the Khronos Booth for your free HPC t-shirt, OpenCL sticker, and reference guides for OpenCL and SYCL. Khronos members Xilinx and Codeplay will be in the booth to answer questions, give talks, and show demos. This year at SC Khronos will show where OpenCL fits in with the larger pantheon of open standards for HPC in a panel held on Wednesday 10:30am in room 255-BC.

Khronos booth at SC16

The Khronos Group will participate in the Embedded Technology 2016 at Booth number B-31 in Japan from November 16-18. In addition to introducing the latest information of each API specification by Japanese member companies, Khronos is scheduled to conduct demonstrations of their products and technologies. There will also be an open stage presentation and workshop held in the exhibition hall with Neil Trevett, President of The Khronos Group.

Huawei Introduces the HUAWEI Mate 9 with VulkanHuawei Consumer Business Group event saw the unveiling of the HUAWEI Mate 9 using the Kirin 960 chipset. The Kirin 960 features an ARM Cortex-A73/A53 Octa-core CPU and Mali G71 Octa-core GPU. The GPU boasts a 180 percent performance uplift and a 40 percent improvement in energy efficiency compared to its predecessor. The Kirin 960 also takes full advantage of the pioneering Vulkan graphics standard on Android 7.0, increasing graphics performance by up to 400 percent.

Microsoft to collaborate on glTF in 3D Formats working groupEarlier this week, at the Microsoft Windows 10 Event in New York, Microsoft shared their vision around 3D for everyone. As part of achieving that vision Microsoft announced they are joining the 3D Formats working group at Khronos to collaborate on its GL Transmission Format (glTF).

This webinar examines both the graphical and video content needed to drive the adoption of VR. The widespread uptake of VR will depend on the creation of compelling use cases for the consumer. We will focus on two main use cases today, immersive 360 degree video content creation and display, and high quality gaming.
What will you learn?
• How to create compelling 3D GFX content for VR applications
• Khronos APIs and extensions for VR graphics
• 360° video creation – encoding, stitching and playback

Webinar: Vulkan Validation Layers Deep Dive September 27Don’t miss the Vulkan deep-dive webinar on Tuesday September 27th at 10am PDT. This one-hour webinar provides a detailed review of the Vulkan Validation Layers, how they are architected, how you use them, and why they are so important. The main presentation is followed by a Q&A session.

The Khronos Brisbane Chapter this time around will have distinguished speaker Dr Josh Bowden from CSIRO, talking about developing OpenCL applications for High Performance Computing, as a package in R, and Daniel Filonik who will talk about his DataChopin novel interface for collaborative visualisation. The meetup gets underway on September 8th in Brisbane. More details online.