COLLADA tagged news

Applications for Life Company released Box Shot 3D 3.4, an update to their powerful utility that digitally “shoots” virtual 3D objects. Box Shot 3D allows you to render software boxes, book covers, magazines, CD, DVD and Blu-Ray boxes, cans, bottles, mugs, bags and much more. No 3D-knowledge is required at all and the results look very professional because of raytracing rendering technology. The new release brings COLLADA format import support.

The COLLADA Work Group has posted the official COLLADA newsletter for March 2011 online. In this issue:

  • COLLADA Conformance Testing
  • OurBricks + COLLADA Makes Sharing 3D Content a Snap!
  • COLLADA Opens Up a World of Possibilities in Second Life’s New Mesh Project

Mirye Software announces Shade 12, the powerful modeling, animation and rendering platform for Windows and Mac OS X . Shade 12 features a powerful, enhanced renderer that can make use of multiple cores and network rendering using ShadeGrid nodes. New features include new preview options including GLSL Phong rendering (with OpenGL 2 support), fast preview rendering and preview stereoscopic 3D, COLLADA Import and Export Options.

Khronos has announced a quick reference card for WebGL 1.0 release spec. This adds to the collection of Reference Cards already available for other Khronos APIs: OpenGL, OpenCL, OpenVG, OpenMAX, OpenSL ES, COLLADA and OpenWF

The Khronos™ Group today announced that it is making the COLLADA™ 1.4 Conformance Test Suite available free of charge to all developers. COLLADA is an open, XML-based industry standard that enables assets to be freely interchanged between 3D authoring applications which can then be mixed and matched in powerful combinations. The COLLADA test suite is a comprehensive set of over 500 detailed tests and a scripted framework that rigorously exercises applications that import and export COLLADA assets to ensure that they can reliably participate in a COLLADA-based toolchain.

Please visit Khronos at booth #1444 at the Game Developer Conference (GDC), March 2-4, 2011 at the Moscone Center in San Francisco to learn more about COLLADA. Khronos is also running a series of developer university sessions on Thursday, March 3rd, in Room 301 in the South Hall:

  • WebGL at 9AM
  • OpenGL at 10:30AM
  • Demos at 12 noon
  • COLLADA at 1:30PM
  • OpenCL at 3PM
  • Beer and demos at 4:30PM and finally Mobile APIs at 4:50PM.
  • More details about Khronos activities at GDC can be found on our GDC Event page.

The Khronos Group invites you to attend GDC 2011, and visit The Khronos Group booth #1444. We will have lots of great news on WebGL, COLLADA and many of our other API’s, and to pick up a free laminated reference card for many of our APIs!

Visit the Khronos Group at GDC 2011 in March. We have lots of demos, exciting news, a DevU happening on March 3rd, and free Khronos API laminated reference cards to hand out. Do you want to find out more about WebGL, COLLADA, OpenGL, OpenGL ES or OpenCL? Drop by our booth #1444 in the Moscone Center. Our DevU will be held at the Esplanade level, Room 301. See you there!

The 16th edition of ACM International Web3D Conference will address a wide range of research topics related to online 3D Graphics, including WebGL and COLLADA. Submission deadline for full and short paper submissions is March 13, 2011. Web3D 2011 will be held on June 20-22, 2011 at Les Cordeliers, 15 Rue Ecole de Medecine, 75006 Paris, France.

OpenCOLLADA released a major update a few days ago on the Windows side. OpenCOLLADA now supports Max/Maya 2008, 2009, 2010, 2011 x86 and x64. Download is available today on the OpenCOLLADA website.