COLLADA tagged news

Dr Rémi Arnaud from AMD offers a great review the WebGL community and a round up of just how fast WebGL is catching on, from SIGGRAPH 2013. "The SIGGRAPH 2013 WebGL BOF definitely had the kind of energy and vibrant community that I took for granted when at Silicon Graphics, but have since learned is rare. WebGL is an enabler;" writes Remi.

The Vanda Engine allows you to import COLLADA scenes made in 3ds Max and Maya. The Vanda Engine also allows you to import the PhysX static and dynamic rigid bodies made in 3ds Max and Maya. Designers can export whole scenes including animations, cameras, textures, meshes, etc and import it to Vanda to enjoy their interactive scene.

The COLLADA Work Group invites you to attend the COLLADA/glTF BOF at SIGGRAPH 2013. The meeting will be on Wednesday July 24th at 2PM in the California Ballroom A&B at the Hilton Anaheim. There is a great line up for speakers, news and presentations.

  • glTF updates and roadmap
    Fabrice Robinet - COLLADA Working Group Chair
  • OpenCOLLADA upgrade
    Uli Klumpp - Smith Micro
  • COLLADA and AutomationML
    Fabrice Robinet - COLLADA Working Group Chair
  • Integrating glTF and Three.js
    Tony Parisi - SkyBox Networks
  • glTF in Cesium
    Patrick Cozzi - Analytical Graphics Inc. and University of Pennsylvania
  • Rest 3D
    Remi Arnaud - AMD

OpenCOLLADA updates, glTF streamlined content delivery from COLLADA to OpenGL, OpenGL ES and WebGLThe COLLADA working group announces that it has delivered on key objectives agreed with the COLLADA community over the last year. By working with NetAllied, the OpenCOLLADA open-source importer/exporter has been significantly upgraded to provide proven, robust operation and hosted on GitHub for free and easy adoption by tools vendors and the COLLADA community. The OpenCOLLADA SDK offers direct write and parsing import capabilities, and robust support for full COLLADA import/export, which is superior to many commercial solutions. The COLLADA working group also announced the formation of the new “glTF” project to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by OpenGL®, OpenGL ES or WebGL™ APIs. More details are available in the press release.

Khronos COLLADA now recognized as ISO StandardThe Khronos™ Group today announces that COLLADA™ 1.5.0 has been published as an official ISO standard to provide a reliable, long-term international standard for 3D asset authoring and interchange. ISO SC4 TC184 has published ISO/PAS 17506 to enable developers to create tools to process COLLADA resources to import to or export from digital content creation (DCC) applications, 3D interactive applications and tool chains, prototyping tools and real-time visualization applications.

METAVERSE Technology has launched a new marketplace website for 3D software objects used in the gaming industry, the architecture business, by education providers or users of virtual worlds. The web 3d community is based on both the widely accepted COLLADA format for 3D objects, and standard image file formats for textures. This service is for professional and private 3D artists and graphics designers to market their web3D objects.

Flare3D engine lets you create 3D content quickly for Flash. Flare3D has just announced it has started working on an HTML5 and WebGL version. The Flare3D self proclaimed mission is to provide Professional workflow to create next-gen 3D web and mobile based applications! – same tools, same workflow, same file format!