COLLADA tagged news

Collada.NET is a reliable and robust solution for reading, manipulating, and saving collada scenes, animations or models in .NET applications including vertex manipulation, texture library access, support for animation keys, and more. The extensible 100% C# COLLADA reader and writer that eliminates the need to marshal in from the COLLADA DOM. While trying to code a 100% C# toolset, it didn’t take long for us to tire with the constant need and complexity of marshaling in from the COLLADA DOM. We scoured the web searching for a .NET solution, preferably in C#, that would enable us to more easily read, write and manipulate data but never found anything we were completely happy with.  We decided to create our own .NET solution in C#.

We’re using our COLLADA.net library in our MogBox tool to reprocess complex 3D content as seen in this demo video. Our COLLADA.net library made it possible for us to build this strictly C# tool that truly accomplishes some amazing feats reprocessing complex 3D content. We believe in this community and that through sharing technology, the whole can become stronger.  We simply can’t express how much we’ve enjoyed being able to stay in a .net environment without having to marshal anything.  We hope that by releasing our solution, others will be able to get further in their own development efforts more quickly. You can learn more about our COLLADA.net solution on our web page.

Google SketchUp will switch to COLLADA for its official file format in the upcoming free version of SketchUp. John Bacus, SketchUp Product Manager, wrote “In our next release, we’re going to make COLLADA an official first-class format for all modelers. You’ll be able to import and export COLLADA models, as well as COLLADA models wrapped up in the KMZ format for Google Earth, with any version of SketchUp.”

A member of the COLLADA message boards has written a detailed tutorial for programmers on implementing Skeletal Animations. Using COLLADA along with C++ and OpenGL, this tutorial will start a programmer with a high level overview in reading and understanding COLLADA file formats, through to a complete implementation using C++ and OpenGL.

3DVIA now supports Collada’s DAE format for their library of 3D models. Downloading DAE format 3D models includes any model you create in 3DVIA Shape, which is a great quick tool for creating 3D content. This content can now be used in most digital content applications like Adobe Photoshop and 3D applications used for film and gaming.

COLLADA has announced the winners of the COLLADA Contest. Congratulations go out to all of our winners and a big thank you to everyone who participated. The Grand Prize winner is Chuck Han and Dan Dan Halabe from Navicad.com. The rest of the winners can be viewed here.

As reported by The Khronos Group, Spore now provides a cheat that allows Creators export their models in COLLADA file format. NaviCAD accurately displays the mesh and texture-mapping elements of the Spore COLLADA files. The NaviCAD developers are working on an update to handle all the COLLADA elements generated by the Spore COLLADA export cheat and have posted a slightly-modified Spore creature Hyla-Test in the Sample Models Search section of the app. NaviCAD is the only iPhone application that allows users to view COLLADA files including models from the Google 3D Warehouse.

The Champion the 3D Web using COLLADA Contest is quickly coming to end. With only three days left until it closing July 31st at midnight. If you are interested in entering, you should do so now. The Khronos Group has posted the BOF schedules for Siggraph 2009, which includes the time and date for announcing the winner. In addition to a Grand Prize of $5000, there are also First place, Second place and runner up prizes which include cash and additional prizes from the Media Grid Immersive Education Initiative and Electric Rain Inc. A complete list of prizes is available on the COLLADA Contest website.

The Khronos Group has posted the outline for all three of their BOFs. Representatives from AMD, Intel and NVIDIA will be presenting at the OpenCL BOF. COLLADA has a large line-up of presenters covering many topics. The OpenGL BOF will have OpenGL news from Barthold Lichtenbelt, ARB / NVIDIA, a presenter from Mozilla will talk about ‘3D on the Web, OpenGL ES in JavaScript’, as well as an Open GL ES update and much more. All the details are available online.

Spore, the multi-genre massively single-player metaverse god game developed by Maxis and available as a download from Electronic Arts has released a new patch. This patch allows people who agree to a EULA the ability to download creatures and vehicles in the COLLADA format for use in Maya and other applications that support the COLLADA format. With almost 113 million different creatures and vehicles available, this makes for possibly the largest model repository available. There is a short preview of Spore available on YouTube.

The Khronos Group has announced that the “Champion the 3D Web using COLLADA” contest has been extended to midnight July 31st 2009. For all you artists out there that either missed the contest first time round, or just didn’t have time to create and submit your artwork, now is the time to enter! The contest has also been opened up to people in any country. So if you are not within the United States, you can now enter the contest. Winners will be announced during Siggraph 2009 in New Orleans.

Simulation Lab Software releases OSG Composer 1.2. an OpenGL interactive 3D scene editor. OSG Composer facilitates combining models from different CAD formats including: Rhino, IGES, STEP, Solidworks, SketchUp, 3DXML, FBX, 3DS, OBJ, U3D, and 3D PDF. This allows one to build advanced 3D scenes interactively, and to share those models in COLLADA, and PDF 3D formats while maintaining the assembly structure of the created scenes.

The Khronos Group will be attending Siggraph again this year, and have announced 3 BOF’s. This year Khronos will be hosting another OpenGL BOF, an OpenCL and a COLLADA BOF. Complete details are on Khronos’ Siggraph events page. Although the discount registration period is over, Siggraph is offering to those who are unemployed, a special discount in order to help offset the current economic conditions. Complete details are on this page. The Khronos Group looks forward to seeing all of you this year at Siggraph.

With only two days left in the “Champion the 3D Web Using COLLADA” contest, time is quickly running out to enter. If you haven’t done so yet, take a gander at the incredible list of prizes available to be won, then get your entry upload before midnight July 15th 2009! Grand Prize is $5,000, a COLLADA T-Shirt, a guest appearance at a future Immersive Education Initiative in-world (virtual) event and one downloadable copy of Swift 3D v6. A complete list of prizes is available on the website. This contest is sponsored in part by the Grid Institute and Electric Rain, Inc. Complete contest rules are available online.