Urban Galaxy Online is a MMORPG built entirely on HTML5 technologies. Its graphics are powered by the WebGL renderer of the popular three.js engine. The game was built by a small team of 3 developers during the last 5 years, betting on WebGL while the standard was still shaping up and browser support was partial. Now the game is fully supported on all major desktop browsers, with experimental support for WebGL enabled mobile Chrome and mobile Safari.
The free WebGL library CopperLicht has just been released in version 1.8. New features are animation blending, directional lights, iOS 8 support, touch aware browser support, compatibility with the just released CopperCube 5 editor, and much more. CopperLicht can be downloaded for free from its website, which also includes some demos of it in action.
CL3VER Viewer 2.1 improves 3D visualization of CL3VER presentations in most browsers--with IE in Windows XP being shown as the odd man out. CL3VER works with both Flash and WebGL. When you try to access a CL3VER 3D scene from your browser, it recognize the browser version and provides a Flash or WebGL scene automatically.
The Khronos Toronto Chapter will be holding their next meetup on Thursday July 10 on Yonge street in Toronto at the Uken Games Office. From the meetup page "Those who've tried out the iOS8 update were met with something truly remarkable: WebGL is enabled by default in Mobile Safari. With Apple finally on board, we now have support from ALL major desktop and mobile browsers." Spacing is limited, so if you are interested in attending, please signup soon!
Recent research shows that WebGL is now supported on more devices than Flash. It’s the bigger platform. In fact, WebGL powered HTML5 is now the largest platform on the planet for interactive browser graphics. Now that WebGL is available on IE and Safari as well, we should see WebGL become even bigger. Long live WebGL!
Blend4Web is a new WebGL framework for authoring and interactive rendering of three-dimensional graphics and audio in browsers. The platform is intended for creating visualizations, presentations, online-shops, games and other rich internet applications, and is integrated tightly with Blender (hence the name).
SketchUp 2014 has been released along with a new version of SketchUp and a completely revamped 3D Warehouse. There are quite a few enhancements to the main SketchUp product, including tweaks to the core SketchUp modeler and an updated API. For the 3D Warehouse, one of the best new features is a way to easily embed visuals of your 3D models via their new WebGL Viewer. As an example, the following embedded model should be fully 3D for most of you.
MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF.
BuildAR announced their latest release that shows a rich location based Augmented Reality application running in a standard mobile web browser using WebGL. This is built using the open source awe.js library.
Maxthon says that the new rendering engine and other tweaks to the Maxthon browser make it 10% faster overall than Chrome 30, and has 40% faster start times than previous versions. The Maxthon browser includes broad and deep HTML5 suppor as well as support for WebGL & GPU acceleration allowing for improved graphics and image processing. As well, the browser allows multi-threaded downloads and a promise to use the smallest amount of RAM of any web browser.