API tagged news

Toptal Technical editor Nermin Hajdarbegovic has written great overview on Vulkan. If you're curious how this new API slated compares to OpenGL, or how it relates to SPIR-V, this would be a good starting point.

The Khronos Group announced significantly expanded scope and momentum for its family of open standard 3D graphics APIs. Vulkan™, the new generation API for high-efficiency access to graphics and compute on modern GPUs, is on track for implementation and specifications later this year. It has received support from Android, SteamOS, Tizen, and multiple Linux distributions, including Ubuntu and Red Hat.  The new OpenGL® ES 3.2 specification absorbs AEP (Android Extension Pack) functionality to enhance pervasive graphics capabilities across mobile, consumer, and automotive devices.  A set of OpenGL extensions will also expose the very latest capabilities of desktop hardware.

Press Release (Khronos Press Briefing slidedeck)
Feedback forum
Registry

Valve and LunarG are working closely with Khronos to provide Vulkan developers with open source tools. These tools and first drivers are expected to be available for Vulkan developers during 2015. Valve is sponsoring LunarG to provide Open Source Tools, a prepackaged SDK, and technical support for Game Developers bringing their 3D engines to the new Vulkan API.

Seekscale had a chat with Neil Trevett, Khronos Group President, on the future of Vulkan. There is a lot of energy and effort going into defining Vulkan – it is not a normal, multi-year, standardization effort – it will be completed much faster than that…

Imagination Technologies announces a new offering as part of its Imagination University Programme (IUP) that provides the first complete teaching course on mobile graphics. "An Introduction to Mobile Graphics" includes a rich set of teaching materials and practical exercises that leverage Imagination's popular PowerVR graphics processors (GPUs). The new course has been developed so that little to no previous knowledge of graphics is required, and the content is adaptable to fit most teaching methods and structures. This introductory course is based around OpenGL ES 2.0, the most widely deployed and adopted mobile graphics API.

AMD’s Radeon R9 Series Graphics Cards delivers more than 3x the bandwidth per watt over GDDR5 along with a 4096-bit memory interface for incredible new advances in power and efficiency. Optimized performance for next-gen APIs including Vulkan and OpenGL 4.5 and is designed from the ground up to give you everything you need to enjoy the latest games.

IWOCL: Developer Feedback Session on Khronos OpenCL, SYCL and SPIR-V - May 12-13 2015This >a href="http://www.iwocl.org/conf-2015/the-future-of-heterogeneous-compute-apis-a-developer-feedback-session-on-khronos-opencl-sycl-and-spir-v/">special FREE to attend IWOCL 2015 session will kick-off with a technical presentation of the new features of OpenCL 2.1 followed by a developer feedback session covering OpenCL 2.1, SYCL and SPIR-V. This session provides developers with an opportunity help drive future development of the OpenCL related APIs. During the session you will have the opportunity to provide your feedback to key members of the Khronos specification working groups, fellow developers and a select group of OpenCL vendors.

Samsung R&D Institute UK invites you to the next meeting of the Khronos UK Chapter on Tuesday 14th April , taking place during the LLVM conference in the New Academic Building at Goldsmiths, University of London. The meeting will focus on how SPIR-V is a cornerstone of the new Vulkan and OpenCL 2.1 APIs recently announced by Khronos, how SPIR-V evolved from LLVM IR and why a binary intermediate language is important to the industry. Meeting starts at 1PM.

Samsung R&D Institute UK invites you to the next meeting of the Khronos UK Chapter on Tuesday 14th April, taking place during the LLVM conference in the New Academic Building at Goldsmiths, University of London. The meeting will focus on how SPIR-V is a cornerstone of the new Vulkan and OpenCL 2.1 APIs recently announced by Khronos, how SPIR-V evolved from LLVM IR and why a binary intermediate language is important to the industry.

Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUsThe Khronos Group announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability, and uses Khronos’ new SPIR-V™ specification for shading language flexibility. Vulkan initial specifications and implementations are expected later this year and any company may participate in Vulkan’s ongoing development by joining Khronos.

Quick links:
Press Release
Video of Live Vulkan Session
Vulkan Feedback thread: We look forward to hearing from you.
Overview slide: Powerpoint presentation outlining Vulkan

Join Valve and Khronos for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. Presentations will include a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.