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Google joins effort for 3D Web standard with new plugin

Google released an experimental browser plugin which lets you display rich 3D graphics in Web content. Google hopes this plugin will contribute to the new 3D Web work group managed by the Khronos Group and backed by Mozilla and Google itself. With Google's contribution and participation in this effort to build 3D Web standards it looks like this concept is gaining traction. There has been some confusion over Google releasing this API and whether it is meant to derail the efforts of Khronos and Mozilla. On the contrary, from Google's own blog, "Google plans to contribute technology and web development expertise to the discussion within Khronos and the broader development community."
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Khronos announces COLLADA Contest extended until midnight July 31st

The Khronos Group has announced that the "Champion the 3D Web using COLLADA" contest has been extended to midnight July 31st 2009. For all you artists out there that either missed the contest first time round, or just didn't have time to create and submit your artwork, now is the time to enter! The contest has also been opened up to people in any country. So if you are not within the United States, you can now enter the contest. Winners will be announced during Siggraph 2009 in New Orleans.
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WebGL wiki adds User Contributions area

The Khronos Groups WebGL public wiki has added a User Contributions area. If you have a WebGL Utility, Project, Presentation, Tutorial, Framework, Video or WebGL Example code, the WebGL work group invites you to share your contribution with the community. Contribute to the WebGL community today.
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GWT Quake II port brings Quake II to the browser via WebGL

The GWT Quake II port project uses WebGL, the Canvas API, HTML 5

Interview with Arun Ranganathan from Mozilla on Firefox and WebGL

One of Mozilla's Principal Engineers, Vladimir Vukicevic originally wrote the Canvas3D extension, which was a precursor to the WebGL work. Fairly wide support for the HTML5 Canvas element by modern browsers, along with increasing support for OpenGL ES by various hardware drivers, lead us to conclude that the time was right for a 3D drawing context within the HTML5 Canvas element.
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WebGL Joint And Object Framework released

The Joint And Object (JOA) Framework is a set of javascript templates and a "class" so that beginners can make use of this technology without having to learn the lower level WebGL stuff. The JOA Framework is a combination of a template, support files, user data file, example files and manual. The template file and support files are all modified or unmodified versions of the files used in the WebGL tutorials on LearningWebGL.
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