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COLLADA BOF @SIGGRAPH today

Visit the COLLADA BOF at SIGGRAPH on August 13th at 2PM and learn about COLLADA and glTF. COLLADA makes it easy to transport 3D assets among applications, so diverse 3D authoring and content-processing tools can be combined into a production pipeline. Scheduled speakers include Neil Trevett / Nvidia - COLLADA and glTF updates; Dan Toulous / Amobee - glTF at Amobee; Remi Arnaud / AMD - Adding 3D content to Impress | Libreoffice with COLLADA and glTF and Patrick Cozzi / Analytical graphics - glTF in Cesium updates.
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Unity 5.0 beta launches with WebGL one-click deployment

Unity 5.0 beta has launched and comes with one-click WebGL deployment to compatible browsers.
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Luxion KeyShot 5.1 now imports COLLADA

Luxion KeyShot v5.1 is a conceptual design software that enables designers to import and enhance exisitng 3D models, creating variations for manufacturing, marketing or customer approval. KeyShots designers are able to import COLLADA files, as well as BIP, Alias WIRE, PTC Creo, Rhinoceros, SketchUp, SolidWorks, Solid Edge, Pro/ENGINEER, IGES, STEP, OBJ, 3ds, and FBX data. Users can paint, modify lighting, adjust the camera angle, edit and select background to create an image in real time using these imported models.
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World’s Leading Immersive Products, Experts, and Industry Join Forces at Immersed

Organized by The Immersive Technology Alliance, the Immersed conference features two days of sessions by worldwide virtual reality (VR), augmented reality (AR), and 3D experts. Some of the international speakers include John Gaeta (The Matrix Trilogy Academy Award winner, Lucasfilm), Mary Spio (Next Galaxy), Neil Trevett (The Khronos Group, Nvidia), Scott Broock (Jaunt), Shannon Blake Gans (New Deal Studios), Karl Krantz (Silicon Valley Virtual Reality), and more. Canada’s Habib Zargarpour (Creative Director, Microsoft Studios), Gord Harris (Christie Digital), David Nalasco (AMD), James Milward (Secret Location), Ana Serrano (Canadian Film Centre Media Lab), Ray Sharma (XMG Studio), James Stewart (Geneva Film Company), and more will also be speaking. Temporary code “ImmerseMe” reduces registration by $75. Deeply discounted exhibition options available for qualified early start-ups requiring media and investment group attention. Free exhibition opens to the general public on the Sunday afternoon. Limited space! Register for free online and in advance.
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glTF Tips for Artists

Cesium uses the web-friendly glTF format for 3D models. Cesium provides an online COLLADA-to-glTF converter that allows us to drag and drop a COLLADA model and its textures to produce a glTF model for use in Cesium. This blog post is a series of tips for authoring 3D models and then exporting them to COLLADA to get the best performance and robustness.
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Overview of Qt3D 2.0 – Part 1

KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. Qt3D is built on top of OpenGL and OpenGL ES and provides a data-driven renderer configuration. The first of a series of blog articles introducing Qt3D 2.0 is now available.
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Immersed: Futurists Panel Featuring John Gaeta, David Traub, and MORE!

This top-view panel features John Gaeta (Lucasfilm), David Traub (Epiphany Film Fund), Neil Trevett (President Khronos Group), and Professor Michael Page, OCADU. If you are fans of The Matrix or the Lawnmower Man - this is a must-see panel. More to come here and here.
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Overview of Qt3D 2.0 – Part 2

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KDAB are rewriting the Qt3D module of Qt 5 to provide an easy but flexible API for easily getting 3D content into your Qt applications using either C++ or QML. Qt3D is built on top of OpenGL and OpenGL ES and provides a data-driven renderer configuration. In the previous article we learned about the requirements and high-level architecture of Qt3D 2.0. In order to put some of this into context and to give you a concrete example of how it looks to draw something in Qt3D using the QML API, we will now briefly show the important parts of one of the simple examples that will ship with Qt3D.
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Non-Profit, Immersive Technology Alliance Gets Ready to Standardize Virtual Reality

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The Immersive Technology Alliance (ITA) is currently forming working groups to make effective quality assurance and software compatibility standards for virtual reality (VR) devices. Defined industry standards will allow content makers to confidently produce experiences for all immersive solutions and community platforms. "The ITA is a unique forum for diverse companies to identify collaborative opportunities to accelerate the mainstream adoption of virtual and augmented reality. Consumer-ready VR and AR will require many interoperating standards, and Khronos looks forward to working with the ITA to help make that vision a reality," said Neil Trevett, President of the Khronos Group.
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New Vanda Engine tutorials covering COLLADA, Maya and 3ds Max

The creators of Vanda Engine have released a set of tutorials covering conversions from Maya and 3ds Max to COLLADA. Vanda Engine is open source and freely available for all to use.
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