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GLSL Shader programmers can put their work online with Blender and WebGL

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A new tool for uploading 3D content with WebGL and scripting GLSL shaders online has been released. Currently models are uploaded directly from Blender. Everyone is welcome to upload their own art work.
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ARM Mali Texture Compression Tool v4.2 Released with Enhanced ASTC Support

Latest Texture Compression Tool from ARM adds to the existing ASTC support by now including the ability to compress 3D textures.
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Imagination First to Show New 3DMark OpenGL ES 3.0 Benchmark From Futuremark

Imagination Technologies wowed visitors to Mobile World Congress today with the first public demonstration of 3DMark's Cloud Gate benchmark test running on mobile hardware. 3DMark Cloud Gate is a new OpenGL ES 3.0 benchmark for mobile platforms from Futuremark, a leading provider of high-performance benchmarking software.
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SketchUp 2014 with a refreshed 3D Warehouse and new WebGL browser

SketchUp 2014 has been released along with a new version of SketchUp and a completely revamped 3D Warehouse. There are quite a few enhancements to the main SketchUp product, including tweaks to the core SketchUp modeler and an updated API. For the 3D Warehouse, one of the best new features is a way to easily embed visuals of your 3D models via their new WebGL Viewer. As an example, the following embedded model should be fully 3D for most of you.
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One man development team to create a city simulation game in WebGL

"I set out to do something crazy - creating my own city building game. Now I have the technology, the skills and the knowledge to implement it," says the one man development team of CityBound. Citybound is written completely in JavaScript, using WebGL for 3D graphics.
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Vivante GC7000 GPUs Deliver Desktop-Class Graphics to Mobile Devices with OpenGL ES 3.1

Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 will support the newly released OpenGL ES 3.1 API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Integrated TS/GS/CS support puts the most advanced desktop 3D features in your hand bringing 4K rendering to the next level by adding even more stunning, fine-grained 3D detail and realism to game play, while lowering power and memory bandwidth.
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