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How to write portable WebGL

How to write portable WebGL comes from the same author as Why you should use WebGL. When programming WebGL you need to be careful to make it portable. This post explains how to make WebGL portable across many devices, what to look out for and techniques to work around the limitations you face.
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Metaverse launches a new market place for COLLADA objects

METAVERSE Technology has launched a new marketplace website for 3D software objects used in the gaming industry, the architecture business, by education providers or users of virtual worlds. The web 3d community is based on both the widely accepted COLLADA format for 3D objects, and standard image file formats for textures. This service is for professional and private 3D artists and graphics designers to market their web3D objects.
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Khronos COLLADA now recognized as ISO Standard

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COLLADA Test Suite is on Github with complete tutorials


The Khronos Group announces that the full COLLADA Test Suite is now ported to GitHub and is free to use to exhaustively test the quality of any COLLADA importer/exporter, with a full tutorial on how to use the test suite.
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Learning WebGL Appoints Tony Parisi Editor-in-Chief

Learning WebGL, a leading site for learning browser-based 3D programming, today announced that it has appointed Tony Parisi as Editor-in-Chief. Giles Thomas, site creator has been named Editor Emeritus, in recognition for his pioneering efforts developing an invaluable educational destination for WebGL.
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Blueprint Exchange for 3D Printing with COLLADA objects

METAVERSE Technology LLC launches a 3D printing exchange platform on 3D print objects are available in the COLLADA file format which is supported by most of the available 3D printers and online print services.
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WebGL-Based MOOC complete & downloadable


The self-paced online "Interactive 3D Graphics" course is complete, with the addition of the final five units: Lights, Cameras, Texturing, Shader Programming, and Animation. The course uses three.js atop WebGL. Over 22,000 people have registered, 71% from outside the U.S.
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First Khronos Boston Chapter Meetup June 11th

Join us for the first Khronos Boston Chapter Meetup at the British Beer Company in Framingham, MA on Tuesday, June 11th at 6:00PM. The event will feature a talk introducing the newly released OpenGL ES 3.0. After the talk, there will be time for demos and networking. Come learn about OpenGL ES 3.0 and meet others in the Boston area that are interested in 3D graphics with OpenGL, OpenGL ES, and WebGL.
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SimLab Composer improves WebGL support

SimLab composer, a 3D scene building, rendering, sharing, and animation application, introduces significant improvements for WebGL. Enhancements include exporting cameras, supporting reflection maps and bump maps. The engine behind the WebGL export has been completely rewritten.
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Android 4.3 Jelly Bean to include OpenGL ES 3.0

Android 4.3 Jelly Bean is not large upgrade in functionality that many users have been waiting for. However, it does add several new features that make it a little more functional for developers, including the addition of OpenGL ES 3.0. OpenGL ES 3.0 was released at GDC 2013 in March and offers some significant improvements over OpenGL ES 2.0.
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