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Blender 2.60 adds 3D audio and improved COLLADA integration

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The Blender development team has released Blender version 2.60. Blender 2.60 incorporates 3D audio as well as restoration of sequence editor proxy support, vertex group modifiers, animation system improvements in the graph and dopesheet editor, improved Collada integration, added callbacks in the Python API, new add-ons, and better localisation and internationalisation support.
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PixelLight 0.9.9-R1 released, introducing Android support

Version 0.9.9 of the free open-source, cross-platform 3D application framework PixelLight has been released. The focus was on the support of mobile devices, improving Unicode support, bug fixing and enhancing the general usability of the technology. Starting with this release, there's support for Google's mobile operating system Android and the OpenGL ES 2.0 renderer has been improved. The OpenGL ES 2.0 renderer can now be used natively under MS Windows and Linux without using an emulator.
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Nokia releases WebGL Maps

Hot on the heals of the Google announcement about their new MapsGL, Nokia has followed suit with their own maps using WebGL. Currently supported only in Chrome, the Google Earth like Nokia Maps sport 3D terrain and 3D buildings. A great user experience.
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My Robot Nation offers personal 3D printing with a little help from WebGL

With the launch of My Robot Nation almost anyone can now go online and create the droid of their dreams. My Robot Nation is from Kodama Studios, a Silicon Valley startup founded by two longtime video game industry veterans. The service offers a chance to craft your own robot design and have it quickly 3D printed and delivered to your door. The service uses WebGL, and since WebGL is integrated with the latest HTML technology, we can provide you with a seamless creation experience, meaning that the robot you see on your screen is just like the one you will receive in the mail. If you want to learn more about how My Robot Nation uses WebGL, they will be the guest speaker at the San Francisco WebGL MeetUp this Thursday October 27th. Learn more about My Robot Nation and let us know what you think.
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My Robot Nation


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Triton Ocean SDK 1.2 Adds Shoreline and Spray Effects

Sundog Software has released a new revision of the Triton Ocean SDK, featuring support for sloping shorelines and particle-based spray effects. Using OpenCL and OpenGL together, tens of thousands of waves with tens of thousands of particles are rendered at hundreds of frames per second. Triton supports flat and geocentric coordinate systems, rendering open ocean and shallow water scenes with ship wakes as well. Triton is compatible with OpenGL 2.x - 4.x, as well as with other technologies. A free demo, evaluation SDK, videos, and images are available on the Sundog Software website.
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WebGL provides GPU acceleration to My Robot Nation consumer-focused 3-D printing

My Robot Nation from Kodama Studios brings printable 3-D robots just in time for the holidays. The service emerged from Beta on November 30th with a promise of nine billion different robot design combinations, which users can create by themselves at home using a web browser with WebGL 3D graphics. “WebGL allows us to create and manipulate 3D objects right in your browser in real-time–something that was previously only possible in PC applications or consoles games,” said Mark Danks, the co-founder of My Robot Nation, previously a game designer at Sony.
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ChuClone WebGL physics game

ChuClone is a 2.5D HTML5 game that uses 2D physics (Box2D), but is drawn in 3D (Three.js). It contains a Box2D WorldEditor that can create/destroy/clone/drag/scale objects the world. The editor supports panning, and zooming, levels are saved via HTML5 localstorage. You can fork the game at github.
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The first Los Angeles WebGL Meetup review

The first Los Angeles WebGL Meetup was a big success. For the first meetup, there was a presentation on the current state of interactive web 3D (demo and slides) as well as on the J3D WebGL 3D engine (slides). There are plans on doing another meetup in January. If you are in the area and want to learn about next-generation 3D in the browser, or give a presentation please contact the organizers of the LA WebGL meetup.
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VSR announces “VSR WebGL Export”

VSR WebGL Export is a Rhinoceros 3D plug-in providing user with an easy to use tool which allows data models to be viewed on any other hardware. All that is needed on the target device is a state-of-the-art Web browser. “We are proud to have enhanced our VSR product suite in highly relevant areas,” says Michael Wieczorek, one of the executive directors of VSR. “The product launch of ‘VSR WebGL Export’ very nicely demonstrates our agility and technological competence to quickly translate customers’ wishes into available products.”
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