3D tagged news

COLLADA already supports exchanging shaders between 3D tools, however some applications and game engines are not capable of exporting and importing shaders to and from the COLLADA .dae format. This COLLADA tutorial will walk you through the steps supported Cinema 4D.

This Vulkan demo from Intel shows the power and performance improvements resulting from a thinner, better optimized 3D API. Vulkan API is on track for release before the end of this year.

Get Hands-on with Mobile Graphics! “An Introduction to Mobile Graphics” are one day workshops offered by Imagination Technologies in North London. At Universities, graphics technologies are generally taught as part of game development or the computer science curriculum, and are based on standard console or PC graphics. Since mobile devices are becoming increasingly popular, it is important that developers also understand the specific constraints of mobile devices where power-efficient rendering is a must. Imagination is partnering with Darren McKie (games and graphics programme leader at the University of Hull) to organize a workshop designed to introduce real-time rendering using OpenGL ES on mobile devices to students who have little or no prior experience with 3D graphics programming.

glTF is an up and coming format for transmitting 3D models, tailored for WebGL and OpenGL they like to think of it as a 3D model codec. There's three.js and Node.js support, as well as a COLLADA and separate FBX converter. There's more explanation of glTF in the presentation at the WebGL BOF. Compression progress here, discussion here. Special thanks to Patrick Cozzi and the folks over at Real-Time Rendering Blog.

The Khronos Group announced significantly expanded scope and momentum for its family of open standard 3D graphics APIs. Vulkan™, the new generation API for high-efficiency access to graphics and compute on modern GPUs, is on track for implementation and specifications later this year. It has received support from Android, SteamOS, Tizen, and multiple Linux distributions, including Ubuntu and Red Hat.  The new OpenGL® ES 3.2 specification absorbs AEP (Android Extension Pack) functionality to enhance pervasive graphics capabilities across mobile, consumer, and automotive devices.  A set of OpenGL extensions will also expose the very latest capabilities of desktop hardware.

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Valve and LunarG are working closely with Khronos to provide Vulkan developers with open source tools. These tools and first drivers are expected to be available for Vulkan developers during 2015. Valve is sponsoring LunarG to provide Open Source Tools, a prepackaged SDK, and technical support for Game Developers bringing their 3D engines to the new Vulkan API.

WebGL, Blend4Web, NASA and the Curiosity RoverNASA released a new Blend4Web-powered project powered by WebGL. To celebrate the 3rd anniversary of Curiosity Mars Rover landing on the red planet, NASA has developed a web application to reflect the most prominent moments of this space mission. This app is both very informative and intriguing: you can move the rover, control its cameras and the robotic arm and even take a selfie! The 3D content is integrated with martian landscape photos linked to locations and events via HTML interface and markers. Seamless integration of these different data types is guaranteed by WebGL as a native browser technology. We believe that the successful implementation of such an ambitious project marks a significant milestone in the development of Internet technologies in general and WebGL, in particular.

Four years ago we presented a prototype for creating custom 3D paper models using OpenGL. This time we present a new version developed using WebGL. Besides several options to custom the paper model like surface color, edge color and thickness, or images used as stickers, the user can also make new models using a simple revolution surface editor. This prototype still follows a client-server model. The server starts to work when the user requests the PDF file, computing a high quality paper model using OpenGL for multisampling, texture filtering and off-screen rendering.

The AMD exhibit showcases offer attendees a range of hands-on workflow experiences powered by AMD FirePro professional graphics: New fully integrated and redesigned OpenCL AMD accelerated features for Adobe Premiere Pro CC allow editors to be more creative with color than before. In addition to OpenCL streamlined color features, Adobe will showcase an all new OpenCL powered Morph Cut feature for making jump cuts natural and seamless; Autodesk demonstration featuring the FireRender plug-in for 3ds Max and Autodesk Maya with OpenCL accelerated Bullet Physics and deformers powered by a workstation with AMD FirePro W9100 professional graphics.