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March 19, 2014 – San Francisco, Game Developer’s Conference – The Khronos™ Group today announced a number of new and significant updates to its portfolio of open, royalty free industry standards that enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices:
“The latest releases of WebCL, SYCL, OpenGL ES 3.1 and EGL reflect the growing demand by developers for open, industry standards that meet the need for cross-platform deployment and innovation,” said Neil Trevett, president of the Khronos Group and vice president of mobile ecosystem at NVIDIA. “Khronos is the ideal forum for creating and driving foundation layer APIs that connect software with silicon and ultimately leads to billions of users experiencing new levels of realism and interactivity on pervasive, mainstream devices.”
“This year DFC significantly raised our forecast for all game platforms, with PC games forecasted to be the largest sector; building on a record high of $23.5 billion in 2013 to $32 billion in 2017. Much of this growth is driven by emerging technology that better enables game developers to reach more users across multiple platforms and devices,” said David Cole, CEO and principal analyst, DFC Intelligence. “Greatly due to the development work done inside Khronos Group, a single game can now be played both on a PC and a mobile device; significantly enhancing the revenue potential.”
“Khronos Group has brought a real dynamism to the standards process. Back in 2000 the mobile industry had started to explode, and the market potential was obvious. There was a sense of urgency to develop OpenGL ES, and Khronos attracted talented people from both industry giants and small companies to get the job done,” said Jon Peddie, President, JPR Tiburon. “We are excited by the continuing development work at Khronos that will result in a blurring of boundaries between mobile and high end graphics platforms.”
The full text of these press releases can be found here: https://www.khronos.org/news/press.
Attendees at the San Francisco Game Developer Conference are invited to attend the Khronos API developer sessions taking place on Wednesday 19th and Thursday 20th March in the Khronos private meeting room (#262 on the West Mezzanine Level). Space at these sessions is limited and is available on a first-come first served basis. A schedule along with details of the APIs and technologies covered in this year’s sessions is available at: http://bit.ly/gdc2014.
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, SPIR™, SYCL™, WebCL™, OpenVX™, OpenMAX™, OpenVG™, OpenSL ES™, StreamInput™, COLLADA™ and glTF™. All Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at www.khronos.org.
Khronos, DevU, StreamInput, SPIR, SYCL, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, glTF, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.