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Khronos Announces PalmSource Joins as Contributor and Intel as New Adopter

PalmSource announces plans to make OpenGL ES available in Palm OS Cobalt;
Khronos invites application development community to review
OpenGL ES 1.1 strawman specification at GDC

March 22, 2004 – San Jose, California - GAME DEVELOPERS CONFERENCE– the Khronos group is pleased to announce that PalmSource® has joined the Khronos Group as a Contributing Member.  In a separate announcement today, PalmSource announced plans to make OpenGL ES available in future versions of Palm OS Cobalt, and to introduce a standardized graphics driver model for Palm OS Cobalt optimized for use with OpenGL ES-compliant chipsets.  This will allow chipset vendors to concentrate on a single, standardized set of acceleration specifications, and allows Palm OS Cobalt to easily take full advantage of the growing number of graphics chipsets that support the OpenGL ES API. Further, PalmSource will offer its own software implementation of the OpenGL ES API, allowing high performance graphics applications to run on the widest possible variety of Palm Powered devices.

“PalmSource is poised to be a significant contributor to the Khronos Group’s continuing efforts to establish open standards for advanced graphics and multi-media applications across leading mobile platforms like Palm OS,” said David Nagel, president and CEO of PalmSource, Inc. “We believe our support for the OpenGL ES graphics standard will accelerate market delivery of differentiated Palm Powered mobile entertainment products that extend the ease-of-use and flexibility of the Palm OS platform.”

Khronos was further delighted today to announce that Intel has become an OpenGL ES 1.0 Adopter to support the efforts of Khronos Group; and that additional new OpenGL ES 1.0 Adopters include QNX Software Systems, Silicon Studio, Magic Eyes Digital, among others.  The ever-widening Khronos membership further confirms OpenGL ES as the cross-platform, industry-standard API for state-of-the-art mobile graphics.
“We support the efforts of Khronos Group to create open standards like OpenGL ES,” said Rob McNair, Director of Marketing at Intel Corporation.  “This standard, along with others will help to make 3D graphics, games and other applications readily available on handheld devices.”

“OpenGL ES is the industry-standard, state-of-the-art graphics API that is becoming available across all key operating systems, including the Palm, Brew, Symbian, Linux and Java platforms,” said Neil Trevett, president of the Khronos Group and senior vice president of market development at 3Dlabs.  “Consistent, advanced graphics capabilities across many platforms is enabling a significant market for the mobile 3D graphics food chain – including application developers, graphics engine suppliers and development tool vendors.”

Khronos Group invites developers, editors or analysts with an interest learning more about OpenGL ES and the effect it is having on the mobile graphics industry to the “Second Annual OpenGL ES Forum,” Wednesday, March 24th at the Crowne Plaza Hotel San Jose, 282 Almaden at San Carlos (across from GDC). More details:

1:30 PM - 3:00 PM -  News Conference with details on all the Member announcements
3:00 PM - 3:45 PM - “Meet the Members” Reception with demos
3:45 PM - 5:30 PM -  Developer Forum to discuss Open GL ES 1.1 (NDA only)

About the Khronos Group
The Khronos Group is a member-funded industry consortium founded in January 2000 by leading graphics and digital media companies.  It is focused on the creation and deployment of rich media through the development of open standard APIs that will enable the authoring and playback of dynamic media on a wide variety of platforms and devices.  All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.  Go to for more information.


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