Imagination’s PowerVR Series6 is the first mobile GPU to pass OpenCL 1.2 conformance
Bringing highly efficient GPU compute to industry’s leading mobile and embedded GPU
London, UK – 31st March, 2014 – Imagination Technologies (IMG.L) announces its PowerVR Series6 Rogue GPU technology is the first mobile GPU to pass OpenCL 1.2 conformance with Khronos.*
The OpenCL 1.2 standard is an open, royalty-free standard for cross-platform, parallel programming of modern processors in a broad range of devices. PowerVR Series6 GPUs are optimized to enable developers to use OpenCL to access the full processing horsepower of the Rogue architecture.
PowerVR Series6 primarily targets the OpenCL 1.2 EP (Embedded Profile) specification, enabling developers to take full advantage of the rich capabilities in OpenCL 1.2 within the constraints of mobile and embedded form factors. OpenCL 1.2 EP defines a feature-rich subset of OpenCL 1.2 specifically targeting handheld and embedded platforms, which have far more demanding constraints related to power, memory and bandwidth compared to traditional OpenCL platforms such as desktop computers and servers.
Says Peter McGuinness, director of multimedia technology marketing, Imagination: “Imagination is a long-time member of Khronos and a leading contributor to GPU compute standards efforts such as OpenCL 1.2. With OpenCL, developers can run their compute intensive algorithms on highly parallel, scalable, power-efficient PowerVR GPUs used in many of the world’s leading smartphones, tablets and other devices. OpenCL EP is key to realizing maximum GPU compute performance on mobile and embedded devices, as our PowerVR Series6 GPUs are designed for efficiency always keeping power consumption and memory bandwidth to a minimum. We’re working with many leading algorithm and systems partners to utilize the benefits of OpenCL in innovative new products and systems.”
PowerVR Series6 is already integrated in a wide range of end user products, making it the first OpenCL 1.2 conformant mobile GPU to ship in consumer devices.
To learn more about using OpenCL 1.2 with PowerVR Series6 GPUs, developers can join the popular PowerVR Insider community at www.powervrinsider.com.
About PowerVR Graphics
Imagination’s PowerVR graphics technologies are the de facto standard for mobile and embedded graphics. The PowerVR Rogue architecture is designed to support the features of the latest graphics APIs including OpenGL ES 1.1/2/3.0 and beyond, OpenGL 3.x/4.x, and designed for full WHQL-compliant DirectX 9/10, with certain family members extending their capabilities to DirectX 11.1 functionality. PowerVR Rogue GPUs deliver full support for all popular and emerging GPU compute APIs including OpenCL 1.x and Renderscript, delivering an optimal balance of performance versus power consumption for mobile and embedded devices.
* Conformance submission was achieved on a production PowerVR Series6 G6200 platform running Ubuntu 12.04. https://www.khronos.org/conformance/adopters/conformant-products#opencl
About Imagination Technologies
Imagination is a global technology leader whose products touch the lives of billions of people across the globe. The company’s broad range of silicon IP (intellectual property) includes the key processing blocks needed to create the SoCs (Systems on Chips) that power all mobile, consumer and embedded electronics. Its unique software IP, infrastructure technologies and system solutions enable its customers get to market quickly with complete and highly differentiated SoC platforms. Imagination’s licensees include many of the world’s leading semiconductor manufacturers, network operators and OEMs/ODMs who are creating some of the world’s most iconic products. See: www.imgtec.com.
Imagination Technologies and the Imagination Technologies logo are trademarks of Imagination Technologies Limited and/or its affiliated group companies in the United Kingdom and/or other countries. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. All other logos, products, trademarks and registered trademarks are the property of their respective owners.