Epic becomes Khronos Promoter to ensure awesome 3D graphics can be brought to every desktop platform and mobile device
January 7, 2009 – CES (Las Vegas, NV) – The Khronos™ Group and Epic Games, Inc. today announced that Epic has joined Khronos, an industry consortium creating open graphical standards, as a member of its Board of Promoters. Khronos membership will enable Epic to provide significant input into the development and evolution of key graphics 3D standards, such as OpenGL® and OpenGL ES™, that enable Epic’s gaming technology on an increasingly broad range of platforms including desktop PCs, game consoles and mobile phones. As a Khronos Promoter member, Epic can participate and vote in any Khronos working group, and Epic’s seat on the Board of Promoters will allow it to direct Khronos strategy and play a pivotal role in the evolution of 3D graphics on mobile devices.
“Epic is one of the most respected games technology companies on the planet and Khronos is delighted to have their participation as we create the APIs that enable key gaming engines, such as Unreal Engine 3, to tap into the power of 3D GPU acceleration on a wide range of platforms,” said Neil Trevett, Khronos president and vice president of mobile content at NVIDIA. “Epic’s real-world experience and standing in the industry will enable them to bring enormous insight and influence to the evolution of the OpenGL and OpenGL ES specifications that will benefit the entire industry.”
“Epic welcomes the emergence of mobile platforms that are great candidates for Unreal Engine 3-powered games and applications, and we have joined the board of Khronos to have a seat at the table in determining how the major APIs for visually compelling mobile graphics will evolve over the next few years,” said Mark Rein, vice president of Epic Games. “Our goal is to ensure that the functionality essential to bringing rich experiences to mobile users is enabled on both the hardware and software side of modern devices and platforms.”
About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PLAYSTATION®3 and Xbox 360®. Epic’s “Gears of War” won over 30 Game of the Year awards, and the sales of "Gears of War" and “Gears of War 2” have eclipsed 11 million units. Epic's Unreal Engine 3 is the three-time consecutive winner of Game Developer magazine’s Best Engine Front Line Award, was the 2008 Hall of Fame inductee and won Best Engine again in 2009. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.
About The Khronos Group
The Khronos Group is an industry consortium creating open standards for authoring, accelerating and accessing visual computing. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, OpenMAX™, OpenVG™, OpenKODE™ and COLLADA™. All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at www.khronos.org.
Khronos, WebGL, OpenKODE, OpenVG, OpenMAX and OpenWF are trademarks of the Khronos Group Inc. OpenCL is a trademark of Apple Inc., COLLADA is a trademark of Sony Computer Entertainment Inc. and OpenGL is a registered trademark of Silicon Graphics Inc. used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners. Epic, Epic Games, Gears of War, Gears of War 2, Unreal, Unreal Engine, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.