Criterion Software & Hybrid Graphics release OpenGL ES-based 3D graphics library for TI platform

Solution incorporates enhancements designed by Texas Instruments to maximize performance on TI’s OMAP™ Platform

July 30, 2003 – SIGGRAPH, San Diego, California: Criterion Software®, the world’s leading provider of game development solutions, today announces the availability of an embedded 3D graphics library, based on the OpenGL® ES 1.0 API specification, and optimized for Texas Instruments OMAP platform. The solution will simplify embedded 3D graphics procurement for OMAP licensees and operators, as well as provide content creators with high quality and highly stable 3D graphics for gaming and other 3D applications based on TI’s family of OMAP processors.

The library is available to OMAP licensees directly from Criterion Software, along with support services and additional API extensions for native and Java environments. The solution has been engineered by Criterion Software’s embedded graphics partner, Hybrid Graphics, and incorporates specially engineered enhancements from Texas Instruments to ensure maximum performance on OMAP processors.”

“Our high performance OMAP platform demands the highest quality embedded graphics to realize its full potential for manufacturers, operators and consumers alike,” said Paul Werp, Texas Instruments Director of OMAP Marketing. “The scalable solution that Criterion Software is now bringing to market will enable content developers to deliver higher quality content on devices that use the OMAP platform.”

By embedding a 3D graphics solution based on the OpenGL ES API specification, higher level 3D APIs such as RenderWare® and JSR 184 Java 3D APIs can be delivered as interfaces to these OpenGL® cores.

“The deployment of high-quality implementations of the OpenGL ES API specification is a crucial step to enable high-value game delivery on mobile devices, since it simplifies content delivery and enables industry standard tool chains to target mobile devices cost-effectively,” says Lincoln Wallen, Criterion Software’s VP Mobile. “We have chosen to work closely with Texas Instruments in support of the OMAP platform because of its broad adoption and OMAP’s ability to support high-quality mobile gaming. OMAP licensees are now in a position to place their devices in the mainstream of 3D content creation, with all the benefits that brings to consumer and content developers alike.”

Criterion Software’s solutions are available immediately for initial OMAP configurations, and can be extended to exploit graphics hardware acceleration.

About Criterion Software and RenderWare
  Criterion Software is the world-leading provider of middleware solutions for the game development industry. Founded in 1993, Criterion Software is a rapidly expanding organization that today employs over 200 people in its software technology and game development divisions, and has offices in Austin, Guildford, Paris and Tokyo. (Criterion Software is a wholly owned subsidiary of Canon Inc.) RenderWare® is Criterion’s portfolio of game development solutions, which includes RenderWare Platform and RenderWare Studio for PlayStation® 2, Xbox™, NINTENDO GAMECUBE™, PC and mobile devices.

RenderWare is used extensively among the game development community, including heavyweights such as EA, Konami, Sony Computer Entertainment America (SCEA) Sony Online, Midway, Sammy Studios, Namco, Ubisoft, Infogrames and THQ. Games developed using RenderWare, have so far collectively delivered over $2billion of retail revenue, which includes sales of this season’s hottest game properties: Grand Theft Auto: – Vice City, Mortal Kombat 5 – Deadly Alliance, Pro Evolution Soccer 2 and Burnout 2: Point of ImpactFor more information about RenderWare please visit

About Hybrid Graphics
  Hybrid Graphics Ltd is a developer of graphics technology for mobile platforms and visibility solutions for applications with massive 3D environments. Founded in 1994, Hybrid currently employs 28 people. Hybrid’s offices are located in Helsinki, Finland.
Criterion and RenderWare are registered trademarks of Canon Inc. Microsoft is a registered trademark and Xbox is a trademark of Microsoft Corporation. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Nintendo is a registered trademark and NINTENDO GAMECUBE a trademark of Nintendo Co., Ltd. All other trademarks mentioned herein are the property of their respective companies.


OpenGL® is a registered trademark of Silicon Graphics, Inc. At the time of writing, the OpenGL® ES API conformance validation process is not yet finalised. Thus neither Criterion Software, Texas Instruments nor Hybrid Graphics claim that the OpenGL® ES API implementations are certified or licensed by Silicon Graphics, Inc.