Apple, Dell, Google and Others Join the Khronos Group

Significant new membership reinforces Khronos’ position as the preeminent body creating open standards for the authoring and acceleration of dynamic media

31st July, 2006 - SIGGRAPH, Boston, Massachusetts - The Khronos™ Group is pleased to announce that Acrodea, Apple, DAZ3D, Dell, Google, Gremedy, Codeplay, and S3 Graphics have joined well over one hundred existing Khronos Group Members to define open standards for the authoring and acceleration of dynamic media on platforms ranging from embedded systems such as mobile phones to high-performance desktop and workstation systems. This significant growth in membership, together with the announcement made today that the OpenGL ARB has voted to bring control of the OpenGL standard under Khronos, reinforces Khronos’ position as the preeminent body creating open, royalty-free standards for the authoring and acceleration of dynamic media on a wide variety of platforms. Khronos has extensive membership from all aspects of the industry including CPU and media silicon providers, operating system vendors, system and handset OEMS, middleware vendors, games and application developers and wireless carriers. Any interested company may join Khronos for just $5,000 a year - further details about joining Khronos at:

“Khronos has been leading the charge in media standards for the mobile industry for over four years, and now with this increased membership and the integration of the OpenGL ARB, Khronos has truly become the place to be if your company has any interest in open standards for dynamic media and graphics on any platform,” said Dr. Jon Peddie, president of the Tiburon CA based market research firm Jon Peddie Research. “The lines continue to blur between different classes of devices - and so it is crucial to have a single body that is able to drive a coherent set of cross-platform standards to create new market opportunities for the entire graphics and media industry.”

Codeplay has long focused on optimizing compilers to create the best user experience for graphical applications; and we are delighted to now be a Contributing Member of Khronos,” said Andrew Richards, managing director and chief software architect at Codeplay. “It will be a privilege to work alongside other industry leaders in what is the pre-eminent standards setting body for the embedded graphics software world.”

“In becoming a member of the Khronos Group, DAZ is moving with the momentum of the industry said Dan Farr, president of DAZ Productions. “Our mission has always been to make our products easy-to-use and accessible to everyone. Technologies like COLLADA will enable thousands of game artists and developers to integrate our rich library of 3D content into their pipeline.”

Graphic Remedy has joined the Khronos Group to help pushing the OpenGL and OpenGL ES standards forward, making them the dominant Graphic APIs. We believe that our product offering will leverage the Khronos APIs ecosystem by adding it our powerful debugging and profiling tools. As a contributor member, we will advance these open standard APIs to include debugging and profiling support.”

S3 Graphics is pleased to join Khronos as a Contributor member participating in the development process for OpenGL and OpenGL ES specifications and related media APIs,” said Iming Pai, vice president of software engineering at S3 Graphics. “S3 Graphics believes that open APIs like OpenGL and OpenGL ES are crucial to the rapid distribution of advanced GPU technologies across a wide variety of platforms. We are fully committed to supporting these open APIs on S3 Graphics’ 3D graphics chips.”

“We welcome all our new members as their expertise and market presence ensures that Khronos can accurately create standards that meet the needs of the entire industry,” said Neil Trevett, president of the Khronos Group and vice president of embedded content at NVIDIA. “Khronos has now has the widespread industry participation needed to effectively leverage synergies between established and emerging media platforms - and so create new market opportunities for both.”

See Khronos at SIGGRAPH 2006, Boston, July 31st to August 4th 2006
Any members of the press and industry are invited to visit the Khronos Booth #611 to see demonstrations by Khronos Group members and to attend any Khronos-sponsored events:

  • Tech Talk: OpenGL ES, OpenVG & OpenKODE - Wednesday 2nd August 10AM-3:30PM, Room 206A
  • OpenGL BOF - Wednesday 2nd August 4-6PM Room 206A
  • COLLADA BOF & Social Event - Wednesday 2nd August 6-8PM Room 206A
  • OpenGL ES BOF - Thursday 3rd August 10AM-12PM Room 251
  • Tech Talk: COLLADA - Thursday 3rd August 12-2PM Room 251

More details at

About OpenGL
The OpenGL graphics system specification allows developers to incorporate a broad set of rendering, texture mapping, special effects and other powerful visualization functions and provides a graphics pipeline that allows unfettered access to graphics hardware acceleration. Since its introduction by SGI in 1992, the OpenGL standard has become the industry’s most widely used and supported 3D and 2D graphics API. The OpenGL API is supported on all major computer platforms, including AIX®, HP-UX®, IRIX®, Linux®, Mac® OS X, Microsoft® Windows® 2000 and Windows® XP and Solaris™. With broad industry support, the OpenGL API is the vendor-neutral, graphics standard that enables 3D graphics on multiple platforms ranging from cell-phones to supercomputers. OpenGL’s It’s consistent backwards compatibility has created a stable foundation for sophisticated graphics on a wide variety of operating systems for over 10 years. The OpenGL specification is constantly evolving state-of-the-art functionality to efficiently support a wide array of applications from consumer games to professional design applications.

About Khronos
The Khronos Group is a member-funded industry consortium focused on the creation of open standards such as OpenKODE™, OpenGL® ES, OpenMAX™, OpenVG™, OpenSL ES™, OpenML™ and COLLADA™ to enable the authoring and acceleration of dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. . Please go to for more information.


Khronos, OpenKODE, OpenVG, OpenMAX and OpenSL ES are trademarks of the Khronos Group Inc. COLLADA is a trademark of Sony Computer Entertainment Inc. used by permission by Khronos. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.