WebGL Momentum Creating the Industry’s most Secure and Portable 3D Platform

Multiple WebGL implementations now fully conformant on desktop and mobile;
WebGL 1.0.2 being ratified for stricter behavior and functionality extensions

March 27th, 2013 – The Khronos™ Group today announces that multiple WebGL™ 1.0.1 implementations are now fully conformant on a range of desktop and mobile platforms – with many more to follow. In addition, the WebGL 1.0.2 specification and a set of extensions have been submitted for ratification and are expected to be formally released in April 2013. The browser and GPU communities have been working diligently in the WebGL working group to resolve GPU driver issues and tighten the WebGL specification by precisely defining behaviors to provide a trusted and reliable platform that provides portability for 3D content within HTML5 browsers across diverse platforms. The latest information on the WebGL specification is here.

Among the first WebGL 1.0.1 implementations submitted for approval as being fully conformant are both Google Chrome 25 and Firefox 19 on Windows, Mac and Linux and a WebGL-enhanced Android browser for Tegra based platforms from NVIDIA.

“I want to thank in particular all of the major GPU vendors on desktop platforms, including AMD, Intel and NVIDIA, the developers of the Mesa 3D graphics library, the Chrome team at Google, Mozilla Corporation and Apple for their hard work and persistence in fixing bugs in order to ensure consistent operation of the WebGL, and OpenGL®, APIs across operating systems and GPUs. This is a major milestone in bringing the power of the GPU to the Web,” said Ken Russell of Google and WebGL Working group chair.

The WebGL 1.0.2 specification and conformance tests significantly tighten specified behavior for improved portability and testability:

  • adds many clarifications for specification behavioral precision - principally thanks to Mozilla;
  • mandates support for certain combinations of framebuffer formats, to ease developer adoption;
  • clarifies interactions with the encompassing HTML5 platform, including the browser compositor and high-DPI displays;
  • dramatically increases the number of conformance tests to roughly 21,000 to improve both the breadth and depth of test coverage - thanks principally to work by Gregg Tavares at Google and the OpenGL ES working group.

In addition, the WebGL working group has submitted a number of optional extensions for ratification that are also expected to be released in April:

  • JavaScript-level debugging of WebGL API calls and shaders;
  • a query to ensure lost context events are handled correctly – such as when a mobile device is powered off when WebGL is executing;
  • additional 3D functionality from the OpenGL ES 2.0 ecosystem such as anisotropic filtering, standard derivatives and vertex array objects.

“The close cooperation between browser and silicon vendors to ensure the GPU is being reliably and securely exposed to the Web is ongoing proof that Khronos is a highly productive forum to evolve this vital Web standard,” said Neil Trevett, president of Khronos and vice president of Mobile Content at NVIDIA. “Khronos remains committed, not only to evolve the functionality of WebGL to enable Web developers to use rapidly growing capabilities of mobile GPUs, but also to continue to work as a good citizen within the larger HTML5 standards community.”

Come to the San Francisco WebGL Meetup!

  • When: Thursday March 28th at 6:30PM
  • Where: Hilton Hotel, 333 O’Farrell St, Tower 1, Presidential Suite – #1-4178
  • What: Learn more about these announcements and see the latest demos, give your input and feedback to WebGL working group members and network with the WebGL community! Refreshments served! Spaces are limited – please sign-up.

About The Khronos Group
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, WebCL™, OpenVX™, OpenMAX™, OpenVG™, OpenSL ES™, StreamInput™ and COLLADA™. All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at www.khronos.org.

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Khronos, DevU, StreamInput, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

Khronos COLLADA now recognized as ISO Standard

Significant upgrades to OpenCOLLADA open source importer/exporter; New glTF project to streamline content delivery from COLLADA to OpenGL, OpenGL ES and WebGL

March 27th, 2013 – The Khronos™ Group today announces that COLLADA™ 1.5.0 has been published as an official ISO standard to provide a reliable, long-term international standard for 3D asset authoring and interchange.  ISO SC4 TC184 has published ISO/PAS 17506 “… to enable developers to create tools to process COLLADA resources to import to or export from digital content creation (DCC) applications, 3D interactive applications and tool chains, prototyping tools and real-time visualization applications.”  More information can be found online here.

In addition, the COLLADA working group announces that it has delivered on key objectives agreed with the COLLADA community over the last year.  By working with NetAllied, the OpenCOLLADA open-source importer/exporter has been significantly upgraded to provide proven, robust operation and hosted on GitHub for free and easy adoption by tools vendors and the COLLADA community.  The OpenCOLLADA SDK offers direct write and parsing import capabilities, and robust support for full COLLADA import/export, which is superior to many commercial solutions. OpenCOLLADA is available under the MIT license and Khronos encourages its free-of-charge integration in commercial and proprietary tools. OpenCOLLADA can be found here.

Further, today the COLLADA Working Group announces the formation of the new “glTF” project to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by OpenGL®, OpenGL ES or WebGL™ APIs. glTF™ together with COLLADA comprise a standards-based content pipeline for rich 3D web and mobile applications.  Khronos will make drafts of the glTF file format publicly available during development to enable feedback and integration of requirements from the wider industry and will also create a sample open source COLLADA to glTF convertor.  More information on glTF is available here.

Finally, Khronos announces that the full COLLADA Test Suite is now also ported to GitHub and is free to use to exhaustively test the quality of any COLLADA importer/exporter: details here with a full tutorial on how to use the test suite here.

“The 3D community should have reliable open standard formats to use when access to their assets is at stake.  COLLADA has always provided the guarantee of continuity, which is now significantly enhanced with an ISO endorsement,” said Neil Trevett, president of Khronos and vice president of Mobile Content at NVIDIA.  “But the foundation for any asset format is reliability, and now with the upgraded OpenCOLLADA importer/exporter and the full COLLADA Test Suite freely available on GitHub everyone can have access to high-quality, cross-platform asset exchange.”

About glTF
Key requirements driving the development of glTF are: to match WebGL processing requirements, including using typed arrays within a browser; to use JSON (JavaScript Object Notation) to be cross-platform and web-friendly; and to hold geometry and texture assets in binary blobs for future expandability of asset types that may include streaming and compression.  glTF is also intended to create market opportunities for run-time optimized 3D asset stores and repositories.

“glTF is highly complementary to COLLADA and puts another vital piece of the 3D ecosystem in place – enabling easy transmission of 3D assets from COLLADA for efficient processing in millions of OpenGL-enabled browsers, mobiles and desktops,” said Fabrice Robinet, COLLADA Working Group Chair.  “By standardizing a run-time format, we open the opportunity of widespread, re-usable content to be efficiently processed at low power and high performance, with streaming and compression of 3D assets in the future.”

Come to the San Francisco COLLADA Meetup!

     
  • When: Wednesday March 27th at 3:30-5:30PM
  •  
  • Where: Hilton Hotel, 333 O’Farrell St, Tower 1, Presidential Suite – #1-4178
  •  
  • What: Learn more about these announcements, see the latest demos, give your input and feedback to COLLADA working group members and network with the COLLADA and WebGL communities!  Refreshments served! Spaces are limited – please sign-up here.

About The Khronos Group
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices.  Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, WebCL™, OpenVX™, OpenMAX™, OpenVG™, OpenSL ES™, StreamInput™, glTF™ and COLLADA™.  All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  More information is available at www.khronos.org.

 

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Khronos, DevU, StreamInput, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

CogniVue Endorses Open Standard for Computer Vision by Joining the Khronos Group

CogniVue® Corporation announces joining the Khronos Group as a Contributing Member.

(PRWEB) March 19, 2013–As part of its ongoing enablement of embedded vision, CogniVue® Corporation announces joining the Khronos Group as a Contributing Member. CogniVue is strategically focused on aligning its Image Cognition Processor (ICP) core IP products with OpenCL™. OpenCL is the first open, royalty-free standard for cross-platform, parallel programming of heterogeneous processors in a variety of applications. CogniVue’s ICP technology for embedded vision enables more than 10x the vision processing performance per area per power versus conventional processor solutions. By combining ICP technology with OpenCL-ES, CogniVue brings the open platform advantages of OpenCL to small form factor, low power vision applications.

“CogniVue’s ICP technology is based on APEX, CogniVue’s innovative massively parallel SIMD-MIMD processing architecture, specifically geared to drive new levels of vision performance per area per power. We plan to make our APEX vision-processing core IP and vision algorithm toolkits seamlessly available to developers already working in OpenCL,” commented Simon Morris, CEO of CogniVue. Ray Cornyn, VP Automotive at Freescale added, “As a licensee of APEX technology for automotive vision processing we are pleased to see CogniVue’s commitment to OpenCL.”

“CogniVue using OpenCL for their Image Cognition Processor IP products is another significant indication of the growing penetration of OpenCL in embedded applications,” said Neil Trevett, Khronos president and OpenCL working group chair. “The goal of OpenCL is to allow cross-platform parallel programming, and we are delighted that CogniVue’s APEX architecture is yet another parallel processing platform that will be compatible with the OpenCL standard.”

About CogniVue Corporation
CogniVue is a world leading innovator of Image Cognition Processor (ICP) core IP and software for embedded vision systems. CogniVue’s ICP technology and comprehensive software offering provide advanced technology for companies developing deeply embedded vision applications for automotive, retail, consumer and security markets. The core technology is built on its proprietary, flexible, massively-parallel APEX™ vision processor engine combined with comprehensive image library, vision algorithm tool kit and development tools. APEX provides best performance, per area (mm2), per power (mWatt) for vision systems, providing companies with the ability to develop previously implausible, innovative vision products implemented in the smallest smart camera modules in the world. Founded in 2005, CogniVue is a privately held company headquartered in Ottawa-Gatineau, Canada and was recently recognized by the EE Times as among the globe’s ‘Silicon 60’ of emerging start-ups. For more information, please visit www.cognivue.com.

About Khronos Group
The Khronos Group is a not for profit, member-funded consortium focused on the creation of royalty-free open standards for parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests. For more information, please visit www.khronos.org.

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Any product names, logos, brands, and other trademarks featured or referred to above are the property of their respective trademark holders.

LEAP 2013 Conference to Showcase the Latest Advances in the Application of Parallel Computing Technology on Low-Energy Mobile CPU/GPU, FPGA and Embedded Devices

Keynotes from ARM and Khronos to set the stage for world-class knowledge transfer around parallel computing on low-energy platforms

LONDON, England – 11th Mar 2013, LEAP, the first conference and networking event focused exclusively on the use of parallel computing technology on low-energy devices, today announced keynote speakers from Khronos and ARM will present at the conference and that pre-registration is now open for delegates.  LEAP 2013 takes place in London on May 21st – 22nd.

Low-Energy parallel computing is a new space, with new technologies, new applications, new opportunities and new issues to discuss. LEAP 2013 will give developers, researchers, engineers and technology managers the vital knowledge they need to understand, assess and exploit the benefits of using low-energy parallel computing technology across a broad range of low-power platforms, including; mobiles, tablets and all manner of embedded consumer, medical and industrial devices.

For more information visit: www.leapconf.com or follow us @LEAPconf

Modern CPU and GPU architectures endorse parallelism as the route to achieve more performance and efficiency and to make new kinds of applications a reality on low-power platforms.” said Neil Trevett, president Khronos Group, OpenCL Chair and VP Mobile Content at NVIDIA and LEAP keynote speaker. “The evolution of OpenCL, Renderscript, CUDA and other APIs is helping to meet the growing demand for more accessible GFLOPS/mW. LEAP provides an ideal and timely opportunity for developers and suppliers to get together to learn from each other.

“Parallel compute is a fundamental enabler for enhanced user experiences and increased energy efficiency in mobile and consumer devices.” said Tim Lewis, co-organiser of LEAP. “It’s great to have keynotes from both Neil and Roberto Mijat of ARM to set the stage and help stimulate the discussion around exploiting this next evolution in mobile and low-energy computing.”

LEAP 2013 will include keynotes, technical and business presentations, research posters and workshops and will also provide networking opportunities and an “emerging solutions” forum to allow innovative startups to showcase new technologies.

LEAP provides a unique forum to bring together like-minded people who wish to explore the opportunities and challenges of this emerging technology to solve real-world problems” said Vincent Hendriksen of StreamComputing. “In addition to the world class keynotes and speakers I’m particularly excited about the networking opportunities that the event will provide.

Background

In addition to the many scientific, academic, industrial and financial use cases for high-performance computing, there is a wide variety of applications where the use of parallel programming techniques on low-energy CPUs, GPU and FPGAs can bring great benefits. Examples include: computational photography and computer vision, multimedia processing, stream data processing (deep packet inspection, antivirus, encryption, compression, and data analytics), UIs, voice and gesture recognition, physics, AI, ray tracing, modelling, augmented reality and many, many more.

About LEAP

LEAP 2013 is the place to learn about and share the latest advances in the use of high-performance parallel computing technology and on low-power mobile CPU, GPU and FPGA devices. LEAP provides a unique forum to bring together like-minded people who wish to explore the opportunities and challenges of this emerging technology to solve real-world problems.

 

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