MIPS Technologies and DMP Collaborate on AndroidTM Development for MIPS® Architecture

DMP Brings New 2D/3D Hardware Graphics Acceleration Technology to MIPS-Based™ Devices Running Android™

TOKYO, Japan and SUNNYVALE, Calif. – March 17th, 2010 – MIPS Technologies, Inc. (Nasdaq: MIPS), a leading provider of industry-standard processor architectures and cores for home entertainment, communications, networking and portable multimedia markets, and Digital Media Professionals Inc. (DMP), a leading provider of 3D/2D graphics cores for digital consumer, automotive, industrial, and entertainment applications, today announced that DMP has become a member of the MIPS Alliance Program for its AndroidTM on MIPS initiative. The alliance will ultimately enable SoC developers to create MIPS-BasedTM SoCs with DMP PICA/SMAPH series graphics IP cores.

DMP’s OpenGL ES and OpenVG graphics IP cores including its PICA/SMAPH series cores are developed for high performance and low power embedded applications, fulfilling the increasing need for visually-rich user interfaces in products running Android. MIPS Technologies and DMP are initially working together to develop a reference platform based on a MIPS32® MaltaTM development board and a DMP PICA200 3D graphics IP-based GPU (NV7). The companies plan to display the jointly-developed platform at the Embedded Systems Conference in Tokyo, May 12 – 14, 2010.

“We are learning from customers that the Android platform is gaining increasing popularity in the embedded space. At the same time, Android has raised the bar for graphics requirements in terms of performance, interactivity and resolution. DMP’s embedded graphics cores, with proven performance and built-in low power design, combined with the widely adopted MIPS architecture, will enable customers to develop world-class products leveraging Android for a broad range of consumer applications,” said Tatsuo Yamamoto, president and CEO, DMP.

“MIPS Technologies welcomes DMP to the thriving ecosystem of companies providing cutting edge technologies for

Android on MIPS development,” said Art Swift, vice president of marketing, MIPS Technologies. “This alliance provides a rich and sophisticated graphical user interface technology for developers of MIPS-Based products. The market for Android-based mobile devices is really taking off, and through alliances with leading companies like DMP, we are paving the way for the next generation of mobile and digital home products that will deliver an even richer user experience.”

About Android on MIPS

Leveraging its leadership position in the digital home, MIPS Technologies is spearheading efforts to make Android a reality for a wide range of consumer electronic devices. With Android and the dynamic open source development community around it, developers can easily and quickly create new applications, and OEMs can leverage a fast-growing set of applications for their devices. The extensive MIPS ecosystem around Android enables OEMs to quickly optimize Android for their specific platforms and debug their solutions across the entire software stack. For more information about the Android platform and MIPS, or to access the full source code for MIPS Technologies’ port of Android to the MIPS32® architecture, including a reference binary and documentation, please visit www.mips.com/android or email android@mips.com.

About MIPS Technologies, Inc.

MIPS Technologies, Inc. (Nasdaq: MIPS) is a leading provider of industry-standard processor architectures and cores that power some of the world’s most popular products for the home entertainment, communications, networking and portable multimedia markets. These include broadband devices from Linksys, DTVs and digital consumer devices from Sony, DVD recordable devices from Pioneer, digital set-top boxes from Motorola, network routers from Cisco, 32-bit microcontrollers from Microchip Technology and laser printers from Hewlett-Packard. Founded in 1998, MIPS Technologies is headquartered in Sunnyvale, California, with offices worldwide. For more information, contact (408) 530-5000 or visit www.mips.com.

About DMP

Digital Media Professionals Inc. (DMP) is a world-class leader bringing 2D and 3D graphics solutions to market from Japan since its founding in 2002, and is currently developing graphics IP cores based on DMP’s cutting edge 3D graphics technology, DMP Maestro Technology. http://www.dmprof.com/

 

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MIPS, MIPS32 and MIPS-Based are trademarks or registered trademarks in the United States and other countries of MIPS Technologies, Inc. All other trademarks referred to herein are the property of their respective owners. Android is a trademark of Google Inc. Use of this trademark is subject to Google Permissions.

Khronos Group Delivers COLLADA Adopters Package & Conformance Tests

New conformance results determine COLLADA specification adherence for 3D applications

March 11, 2010 – Game Developer Conference, San Francisco – The Khronos Group (Beaverton, OR) today announced that the COLLADA™ 1.4 Adopters Package is complete and under final review prior to public release (anticipated in April, 2010).  The Adopters Package contains both conformance testing software and documentation intended to drive rapid evaluation, deployment and acceptance of the COLLADA specification in 3D content creation, and asset management software.

The COLLADA specification defines an XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information, enabling multiple software packages to be combined into extremely powerful tool chains.  The COLLADA 1.4 Adopters Package and conformance tests are designed to provide distinct levels of conformance and specification adherence that informs users about the suitability of a software authoring environment for use in a COLLADA tool chain.

Three new levels of COLLADA compliance are offered in the Adopters Package: Baseline, Superior and Exemplary.  Baseline conformance establishes the lowest level of interoperability between applications within a tool-chain.  Superior and Exemplary conformance increases the level of interoperability with broader feature support and asset information preservation without transformation.  Exemplary software is suitable for the advanced processing and archiving of your valuable 3D assets.  Content creation tools can now be certified to provide a trusted chain for preserving 3D content for future usage, while utilizing the latest 3D modeling features.

Access to the COLLADA Adopters Package is available to any interested company by executing the Khronos COLLADA 1.4 Adopters Agreement.  The Adopters Program is intended to promote consistent implementations of the format by many vendors across multiple platforms and to create an objective definition of conformance for the specification.  The Adopters Package defines a peer-reviewed Conformance Testing Procedure by which conformant products may use the COLLADA trademark (available after paying a Conformance Test Submission Fee that covers the costs of development and maintenance of the Adopters Program).  Full details of the Adopters Agreement, the Adopters Package and the COLLADA Conformance Testing Procedure can be found at www.khronos.org/adopters.

“Autodesk® is dedicated to providing open solutions for digital entertainment creation,” said Stig Gruman, Autodesk Vice President, Digital Entertainment and Visual Communication.  “Today’s digital pipelines require ever greater flexibility to integrate a wide assortment of applications and drive production efficiency. Autodesk is proud to be a major contributor to the COLLADA Adopters Program and associated Conformance Test Suite development. This program will help tool developers ensure their products work well together.”

“IBM® is excited to see the availability of the COLLADA Conformance Test Suite,” said Neil Katz, Distinguished Engineer, Innovation Initiatives, IBM.  “As 3D content continues to become more important across industries as diverse as gaming, healthcare, transportation and financial services, interoperability will be a key factor in setting the pace for its acceptance.”

“Kanzi Solution for User Interfaces and graphical content creation applauds Khronos' COLLADA conformance testing,” said Arto Ruotsalainen, Technical Project Manager, Rightware. “This official testing procedure directly enhances Rightware's Kanzi™ Solution customer benefits by enabling them to select certified COLLADA compliant tools.”

“Yumetech and the COLLADA Working Group worked closely to create a conformance test suite that will help adopters and inform users of the quality of COLLADA implementations.  COLLADA has significant adoption and this suite will bring everyone together into one ecosystem for the COLLADA standard” noted Alan Hudson, President, Yumetech and the Web3D Consortium.  “The Khronos Adopters Program will encourage high-quality COLLADA implementations across multiple platforms, and we strongly encourage content developers and platform developers to seek out conformant products to minimize their development costs.”

Learn about COLLADA at Game Developer Conference March 11-13, 2010

Attend the COLLADA session at GDC to see developers present the latest cutting-edge DCC tools and applications for gaming, automation, 3D web and visualization and learn about the new COLLADA conformance framework. Also discover how COLLADA assets and tool chains fit naturally with WebGL's plugin-less acceleration of 3D on the web - and how the combination of COLLADA and WebGL provide a compelling 3D pipeline for 3D Web content creation and deployment.  Additionally, Khronos is offering sessions on OpenCL, OpenGL, and Mobile APIs.

All Khronos GDC Sessions are in Room 123, North Hall, Moscone Center, San Francisco:

OpenCL Thursday, March 11 1:30pm – 2:30pm
OpenGL featuring WebGL Thursday, March 11 3:00pm – 4:00pm
COLLADA featuring WebGL Friday, March 12 1:30pm – 2:30pm
Mobile featuring WebGL Friday, March 12 3:00pm – 4:00pm

About The Khronos Group

The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, EGL™, OpenCL™, OpenMAX™, OpenVG™, OpenSL ES™, OpenKODE™ and COLLADA™.  All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  More information is available at http://www.khronos.org

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Khronos, OpenKODE, WebGL, OpenVG, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. OpenCL is a trademark of Apple Inc., COLLADA is a trademark of Sony Computer Entertainment Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0

Open standard 3D API specification available immediately; Provides performance, quality and flexibility enhancements including tessellation and double precision shaders; Tight integration with OpenCL for seamless visual computing

March 11, 2010 – San Francisco, GDC 2010 –The Khronos™ Group today announced the release of the OpenGL® 4.0 specification; a significant update to the most widely adopted 2D and 3D graphics API (application programming interface) that is deployed on all major desktop operating systems.  OpenGL 4.0 brings the very latest in cross-platform graphics acceleration and functionality to personal computers and workstations and the OpenGL standard serves as the basis for OpenGL® ES, the graphics standard on virtually every shipping smart phone.  

The OpenGL 4.0 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.00 update to the OpenGL Shading language in order to enable developers to access the latest generation of GPU acceleration with significantly enhanced graphics quality, acceleration performance and programming flexibility.  This new release continues the rapid evolution of the royalty-free OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. The full specification is available for immediate download at http://www.opengl.org/registry .

OpenGL 4.0 further improves the close interoperability with OpenCL™ for accelerating computationally intensive visual applications.  OpenGL 4.0 also continues support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their market needs.

OpenGL 4.0 has been specifically designed to bring significant benefits to application developers, including:

  • two new shader stages that enable the GPU to offload geometry tessellation from the CPU;
  • per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;
  • drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention;
  • shader subroutines for significantly increased programming flexibility;
  • separation of texture state and texture data through the addition of a new object type called sampler objects;
  • 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality;
  • performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.

Lastly, Khronos has simultaneously released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers.  The full OpenGL 3.3 specification is also available for immediate download at http://www.opengl.org/registry

“The release of OpenGL 4.0 is a major step forward in bringing state-of-the-art functionality to cross-platform graphics acceleration, and strengthens OpenGL’s leadership position as the epicenter of 3D graphics on the web, on mobile devices as well as on the desktop,” said Barthold Lichtenbelt, OpenGL ARB working group chair and senior manager Core OpenGL at NVIDIA. “NVIDIA is pleased to announce that its upcoming Fermi-based graphics accelerators will fully support OpenGL 4.0 at launch.”

“AMD sees the release of OpenGL 4.0 as another major accomplishment for the OpenGL ARB,” said Ben Bar-Haim, vice president of design engineering at AMD.  “AMD contributes to the Khronos workgroups, and we consistently find that Khronos is successful at developing healthy, thriving, and evolving open standards such as OpenGL and OpenCL.”

“OpenGL 4.0 continues the ARB’s schedule-driven roll-out of new functionality, and this significant major release enables developers to access leading-edge GPU functionality across multiple platforms with full backwards compatibility,” said Neil Trevett, president of the Khronos Group and vice president at NVIDIA.  “OpenGL continues to be a keystone in the Khronos API ecosystem, through driving innovation into OpenGL ES and WebGL™ to bring high-performance programmable graphics to mobile platforms and the Web, and by interoperating with OpenCL to create a seamless visual and compute platform for application developers.”

Learn about OpenGL 4.0 and Khronos APIs at Game Developer Conference Room 123, North Hall, Moscone Center, San Francisco:

OpenCL Thursday, March 11 1:30PM – 2:30PM
OpenGL featuring WebGL Thursday, March 11 3:00PM – 4:00PM
COLLADA featuring WebGL Friday, March 12 1:30PM – 2:30PM
Mobile featuring WebGL Friday, March 12 3:00PM – 4:00PM

About The Khronos Group

The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, EGL™, OpenCL™, OpenMAX™, OpenVG™, OpenSL ES™, OpenKODE™ and COLLADA™.  All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  More information is available at http://www.khronos.org

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Khronos, OpenKODE, WebGL, OpenVG, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. OpenCL is a trademark of Apple Inc., COLLADA is a trademark of Sony Computer Entertainment Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

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