Symbio Delivers Extensive OpenWF Conformance Test Suite and Conformant Sample Implementation to Khronos Group

Empowers Rapid and Effective Uptake of OpenWF Standard

BEIJING, China, SAN JOSE, Calif., USA and TAMPERE, Finland – January 25, 2010 – Symbio, a leader in next generation outsourced product development (OPD), today announced it has completed and delivered the OpenWF™ conformance test suite and a conformant OpenWF sample implementation to the Khronos Group industry consortium.  The Khronos Group is a 100+ member-funded association committed to creating open standards that enable the authoring and acceleration of graphics and dynamic media on a variety of platforms and devices.  Symbio’s highly experienced team and deep domain expertise in test, design and development of converging technologies provided the necessary skill set to contribute to the OpenWF specifications.  The conformance test suite is now available to Khronos members and the sample implementation is available to industry members as open source.

The OpenWF 1.0 Standard, released in November, is a key system-level enabler for graphics IP vendors, hardware manufacturers and device manufacturers that enables the integration of individual components and APIs for an overall enhanced user interface experience.  An operating system-independent and hardware-neutral foundation for building windowing systems and providing display control functionality in accelerated mobile and embedded devices, OpenWF enables a new degree of portability, acceleration and abstraction for windowing systems, while adding functionality and features through close integration with Khronos application APIs (Application Programming Interfaces). 

Through its contract with Khronos to provide the conformance test suite and conformant sample implementation, Symbio, a Contributing Member of the Khronos Group, makes it possible for OpenWF adopters to take the next step from reviewing and testing their platforms and devices to adopting and implementing the standard.

The conformance test suite verifies compliance with the OpenWF specifications and provides an assessment of visual quality.  OpenWF implementers benefit from reduced costs associated with developing in-house testing infrastructure and users now have a guarantee of quality when using compliant implementations.  The sample implementation provides implementers concrete examples and helps to resolve questions regarding intended behavior.

"We are delighted that Symbio completed the OpenWF proof of concept validation so quickly, and efficiently provided a robust and rigorous conformance test empowering the rapid and effective uptake of the OpenWF standard,” said Neil Trevett, president of the Khronos Group.  “We are very pleased with the quality delivered and the unique expertise Symbio has provided.  Through its progressive training, design, integration, implementation and testing services, Symbio is a valuable contributor to advancing and strengthening the Khronos ecosystem.”

“The OpenWF standard speeds the introduction of high efficiency video and graphics functionality into a wide range of platforms and devices, accelerating time to market,” said Jarkko Kemppainen, director, Technology Solutions, at Symbio.  “The Khronos OpenWF sample implementation and conformance test suite enables companies to fully embrace the benefits of OpenWF with confidence.”

"Symbio were central to the sample implementation and conformance test suite and sample implementation for OpenWF 1.0.," said Pete Wilson, OpenWF Working Group chairman and ARM Media Processing Division.  "Execution of the contract to implement the whole system was exemplary, with Symbio’s expertise and flexibility ensuring a high-quality, timely and low-cost delivery." 

About Symbio
Symbio designs and develops feature-rich products for companies embracing transformational advances in communications and technology. By leveraging its deep expertise in enterprise, embedded, mobile, Web-based and user experience driven technologies, Symbio enables its clients to focus on their core competencies while building mission-critical technologies and products to sustain, speed and secure the long-term success for the business. World-leading companies like China Mobile, IBM, Microsoft and Nokia already rely on Symbio for faster, innovative, and highly cost-effective IT outsourcing. With global headquarters in Beijing, China, San Jose, USA, and Tampere, Finland, Symbio is the outsourced product development partner companies trust to deliver truly integrated global reach with local touch. For more information about Symbio, visit www.symbio.com.

 

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Khronos and OpenWF are trademarks of the Khronos Group Inc. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

Vivante and Animated Media Partner to Offer Embedded Flash Solutions Optimized for Vivante OpenGL ES 2.0 Graphics Processors

Flash Tools Can Be Used to Create Browser-less Embedded Flash Applications that are Translated To OpenGL ES 2.0 and Rendered by the Vivante GPU

SUNNYVALE, Calif., and TORONTO, Jan. 20 /PRNewswire/—Vivante Corporation, a leader in consumer oriented 3D graphics processors, and Animated Media Inc. (AMI) are pleased to announce a collaborative relationship to offer AMI’s VGK platform, a collection of integrated software tools that extend Adobe’s Flash product functionality by allowing the technology to operate in a wide variety of systems, from low-power embedded devices to high-end 3D computers, for Vivante’s GPUs.  Pairing Vivante’s innovative ScalarMorphic GPU architecture with AMI’s VGK platform will enable sophisticated UI tools to be used in embedded systems such as cameras, mobile devices, games, eReaders, netbooks, Set Top Boxes (STBs), home entertainment products, and toys.  The VGK platform will be featured and performance tuned to Vivante’s GPUs giving a competitive advantage to Vivante’s licensees.

"Our customers are now asking for embedded Flash capabilities that can be easily scaled to meet the various display resolution requirements of their devices," said Wei-Jin Dai, Vivante President and CEO.  "Animated Media’s VGK platform allows stunning graphics and animations to be used on the small screens of mobile and handheld devices, and scaled to HD 1080p resolutions when connected to native or external displays.  Artists can now use well known tools for both fast prototyping and production of User Interfaces."

Chris Brady, CEO of Animated Media added, "We are pleased to be working with Vivante because they understand the need to leverage a GPU’s capabilities to accelerate Flash content.  The combination of Vivante’s OpenGL ES 2.0 accelerated pipeline and AMI’s VGK platform allows device manufacturers to use multiple Flash engines in parallel, and map Flash objects into a 3D environment."

About Vivante Corporation

Vivante is the fastest growing supplier of licensable GPU solutions with SoC vendors licensing GPUs for applications from Internet enabled HD 1080p home entertainment, automotive displays, mobile gaming, mobile computing, printer, office automation equipment, camera and smart phones. Vivante’s licenses have garnered design wins from top OEMs around the world enabling the next generation of convergence computing applications. Vivante delivers silicon-proven, low-power, high-performance graphics conformant with the DirectFB, and Khronos APIs OpenGL ES 2.0/1.1 and OpenVG 1.1 API standards to semiconductor solution providers.  Vivante GPU solutions fully support the Android platform, Adobe Flash 10.1 and a wide range of middleware and graphics applications.  The Vivante development environment is used by a worldwide network of application developers and ecosystem partners.  Vivante is headquartered in Sunnyvale, California, with an R&D center in Shanghai, China. For more information, visit http://www.vivantecorp.com.

About Animated Media Inc.

Animated Media Inc. (AMI) is based in Toronto, Canada and offers a family of multimedia software products that provide support for 2D/3D graphics, video, and audio applications using popular media formats such as Adobe Flash, SVG, and the Khronos Group’s Open APIs.  AMI’s VGK platform extends Adobe’s Flash product by providing additional "eye popping" 3D features to the Flash player in embedded environments.  AMI products support multiple vertical markets such as digital advertising, digital television, industrial control, 3D user interface authoring, internet and casino gaming, home automation controls, medical instrumentation, automotive control and infotainment displays, and digital cameras.  For more information, please visit us at http://www.animatedmedia.ca

 

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Vivante and ScalarMorphic are trademarks of Vivante Corporation. Animated Media, AMI and the AMI Logo are trademarks of Animated Media Inc. All other product or service names are the property of their respective owners.

Imagination Technologies announces POWERVR SGX545 graphics IP core with OpenGL 3.2 and OpenCL 1.0

New core takes mobile & embedded graphics family to a new level; delivers unrivalled capabilities

Las Vegas, USA, 8th January 2010: Imagination Technologies, a leading multimedia chip technologies company, announces POWERVR SGX545, the first and only DirectX10.1 capable embedded graphics IP core available for immediate licensing. SGX545 will also deliver OpenGL ES 2.x and OpenGL 3.2 to deliver class leading 3D graphics performance, and will also support OpenCL 1.0 full profile capability which will enable mobile and embedded applications to take maximum advantage of the capabilities offered by these GPU APIs for both 3D graphics and general purpose applications.

POWERVR SGX545 is available for licensing now. The IP is already proven in silicon in a test chip from Imagination and licensed by a lead partner.

Says Tony King-Smith, VP Marketing, Imagination: "Combining our many years of experience in the embedded, mobile and PC-based DirectX graphics worlds, POWERVR SGX 545 takes the possibilities of hand-held graphics to a new level by delivering a full DirectX 10.1 and OpenGL 3.x feature set as well as delivering GPU powered OpenCL heterogeneous parallel processing capabilities for the mobile and embedded markets. This makes POWERVR SGX545 a compelling solution for application processor SoC designers targeting the next generation of netbook and MID mobile products demanding exceptional graphics capabilities."

The debut of POWERVR SGX545 reinforces the SGX family’s outstanding scalability which ranges from ultra-small OpenGL ES 2.0 mobile cores through solutions for feature-rich mobile and HDTV platforms, to high-performance gaming and computing solutions. The SGX family supports a wide range of APIs including DirectX9 & 10, OpenGL ES 2.x, OpenGL 3.x, OpenVG 1.x and OpenCL 1.x.

POWERVR SGX545 delivers real-world performance of 40 million polygons/sec and 1 Gpixels/sec fillrate at 200MHz,* and is capable of driving HD screens with ultra smooth high frame rate 3D graphics content.

New features in POWERVR SGX545 include:

  • DirectX10.1 API support
  • Enhanced support for DirectX10 Geometry Shaders
  • DirectX10 Data assembler support (Vertex, primitive and instance ID generation)
  • Render target resource array support
  • Full arbitrary non power of two texture support
  • Full filtering support for F16 texture types
  • Support for all DirectX10 mandated texture formats
  • Sampling from unresolved MSAA surfaces
  • Support for Gamma on output pixels
  • Order dependent coverage based AA (anti-aliased lines)
  • Enhanced line rasterisation

SGX545 was also designed to deliver full profile OpenCL 1.0 capabilities, with advanced features including:

  • Support of round-to-nearest for floating-point math
  • Full 32-bit integer support (includes add, multiply and divide)
  • 64-bit integer emulation
  • 3D texture support
  • Support for the maximum 2D and 3D image sizes specified in the full profile.

Inside POWERVR SGX545
USSE (Universal Scalable Shader Engine), the main programmable processing unit within each POWERVR SGX545 pipeline, is a scalable multi-threaded GPU shader processing engine that efficiently processes graphics as well as many other mathematically-intensive tasks. USSE can be programmed using the GLSL language that forms part of the OpenGL ES 2.0 specification, or in the C-based parallel processing language used in the OpenCL specification – both APIs from the Khronos Group.

POWERVR SGX545 delivers the broadest range of graphics API feature sets in the industry, while also enabling developers to gain greater access to the full capabilities of the USSE-powered GP-GPU in a broad range of applications including digital imaging, video processing, game physics, cryptography, and other general computing tasks that can benefit from parallel processing.

Editor's Notes
* All fill rate figures stated assuming a scene depth complexity of x2.5.

About Imagination Technologies
Imagination Technologies Group plc (LSE:IMG) – a global leader in multimedia and communication silicon technologies – creates and licenses market-leading processor cores for graphics, video, multi-threaded embedded processing/DSP and multi-standard communications applications. These silicon intellectual property (IP) solutions for systems-on-chip (SoC) are complemented by strong array of software tools and drivers as well as extensive developer and middleware ecosystems. Target markets include mobile phone, handheld multimedia, home consumer entertainment, mobile and low-power computing, and in-car electronics. Its licensees include many of the leading semiconductor and consumer electronics companies. Imagination has corporate headquarters in the United Kingdom, with sales and R&D offices worldwide. See: www.imgtec.com.

ALT Software wins multi-million dollar OpenGL ES and OpenVG contract

Embedded graphics leader to develop device drivers for POWERVR SGX graphics IP core in next-generation System on Chip processor designed for high performance in power constrained devices.

TORONTO, Canada - January 7th, 2010 - ALT Software announced today that it has been selected by a leading semiconductor manufacturer to develop a series of graphics drivers and custom software modules for their next-generation SoC processors targeted for use in low power embedded computing devices. The manufacturer’s identity and many other specific details cannot be revealed due to confidentiality agreements. ALT’s software will enable the SoC processor’s multimedia functions, including the POWER VR SGX graphics IP core, which provides high-performance graphics within the SoC, eliminating the need for a dedicated graphics chip.

ALT Software has been a leading provider of embedded OpenGL graphics drivers for well over a decade. Their products can be found in devices ranging from aircraft cockpit displays to automotive infotainment systems and handheld devices. This design win includes providing OpenGL ES 2.0 and Open VG 1.1 (which supports Macromedia Flash and other 2D graphics rendering functions) drivers for the next-generation SoC’s SGX graphics core. OpenGL ES is internationally recognized as the de facto 2D & 3D open-standard graphics API for embedded devices and is used in graphics intensive mobile applications such as advanced user interfaces, games, and 3D moving maps.

“This significant contract provides ALT with an opportunity to further expand our support for Imagination Technologies’ POWERVR graphics IP cores,” said Darryl Parisien, President of ALT Software. “Today’s low power mobile consumer devices such as netbooks and smartphones increasingly require advanced graphics features despite battery life constraints, continuously shrinking platforms, and falling retail costs. Imagination Technologies’ graphics IP cores have proven to be an excellent solution for semiconductor manufactures seeking to address these challenges by integrating support for high performance graphics directly into the CPU.”

“Imagination Technologies is delighted that ALT was selected as the provider of OpenGL and OpenVG driver software for what promises to be a very popular SoC,” said Peter McGuinness, Director of Business Development, of Imagination Technologies. “We are highly impressed with the expertise they have brought to the table with a number of POWERVR MBX and SGX based projects. This new software will leverage the many features of the fully programmable SGX IP core, such as Tile-Based Deferred Shading, as well as the impressive functionality offered by the OpenGL ES 2.0 and Open VG 1.1 specifications.”

ALT Software provides embedded OpenGL, OpenGL SC, OpenGL ES, and OpenVG drivers that address a wide range of performance requirements and support a variety of system configurations, CPU and GPU. ALT’s POWERVR graphics device drivers can be easily ported to real-time operating systems (RTOS) used in consumer devices and in mission-critical environments such as avionics displays, handheld devices, automotive dashboard displays, industrial controls, and life critical medical devices.

About ALT Software
  Established in 1994, ALT Software is the world’s leading supplier of 2D/3D graphics, safety-critical and OpenGL solutions for embedded systems. They specialize in the development of advanced graphics software solutions which are compliant with the highest industry practices and standards for OpenGL and OpenVG as defined by the Khronos Group, as well as internationally recognized standards for safety critical and life critical environments such as the FAA and JAA recognized DO178-B guideline for aircraft and FDA 501(k) guideline for medical devices.

 

Epic Games Leads Industry to Unreal Graphics on Your Phone

Epic becomes Khronos Promoter to ensure awesome 3D graphics 
can be brought to every desktop platform and mobile device

January 7, 2009 – CES (Las Vegas, NV) – The Khronos™ Group and Epic Games, Inc. today announced that Epic has joined Khronos, an industry consortium creating open graphical standards, as a member of its Board of Promoters. Khronos membership will enable Epic to provide significant input into the development and evolution of key graphics 3D standards, such as OpenGL® and OpenGL ES™, that enable Epic’s gaming technology on an increasingly broad range of platforms including desktop PCs, game consoles and mobile phones. As a Khronos Promoter member, Epic can participate and vote in any Khronos working group, and Epic’s seat on the Board of Promoters will allow it to direct Khronos strategy and play a pivotal role in the evolution of 3D graphics on mobile devices.

“Epic is one of the most respected games technology companies on the planet and Khronos is delighted to have their participation as we create the APIs that enable key gaming engines, such as Unreal Engine 3, to tap into the power of 3D GPU acceleration on a wide range of platforms,” said Neil Trevett, Khronos president and vice president of mobile content at NVIDIA. “Epic’s real-world experience and standing in the industry will enable them to bring enormous insight and influence to the evolution of the OpenGL and OpenGL ES specifications that will benefit the entire industry.”

“Epic welcomes the emergence of mobile platforms that are great candidates for Unreal Engine 3-powered games and applications, and we have joined the board of Khronos to have a seat at the table in determining how the major APIs for visually compelling mobile graphics will evolve over the next few years,” said Mark Rein, vice president of Epic Games. “Our goal is to ensure that the functionality essential to bringing rich experiences to mobile users is enabled on both the hardware and software side of modern devices and platforms.”

About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PLAYSTATION®3 and Xbox 360®. Epic’s “Gears of War” won over 30 Game of the Year awards, and the sales of "Gears of War" and “Gears of War 2” have eclipsed 11 million units. Epic's Unreal Engine 3 is the three-time consecutive winner of Game Developer magazine’s Best Engine Front Line Award, was the 2008 Hall of Fame inductee and won Best Engine again in 2009. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.

About The Khronos Group
The Khronos Group is an industry consortium creating open standards for authoring, accelerating and accessing visual computing. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, OpenMAX™, OpenVG™, OpenKODE™ and COLLADA™. All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at www.khronos.org.

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Khronos, WebGL, OpenKODE, OpenVG, OpenMAX and OpenWF are trademarks of the Khronos Group Inc. OpenCL is a trademark of Apple Inc., COLLADA is a trademark of Sony Computer Entertainment Inc. and OpenGL is a registered trademark of Silicon Graphics Inc. used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners. Epic, Epic Games, Gears of War, Gears of War 2, Unreal, Unreal Engine, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

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