Criterion Software & Hybrid Graphics release OpenGL ES-based 3D graphics library for TI platform
Solution incorporates enhancements designed by Texas Instruments to maximize performance on TI’s OMAP™ Platform
July 30, 2003 – SIGGRAPH, San Diego, California: Criterion Software®, the world’s leading provider of game development solutions, today announces the availability of an embedded 3D graphics library, based on the OpenGL® ES 1.0 API specification, and optimized for Texas Instruments OMAP platform. The solution will simplify embedded 3D graphics procurement for OMAP licensees and operators, as well as provide content creators with high quality and highly stable 3D graphics for gaming and other 3D applications based on TI’s family of OMAP processors.
The library is available to OMAP licensees directly from Criterion Software, along with support services and additional API extensions for native and Java environments. The solution has been engineered by Criterion Software’s embedded graphics partner, Hybrid Graphics, and incorporates specially engineered enhancements from Texas Instruments to ensure maximum performance on OMAP processors.”
“Our high performance OMAP platform demands the highest quality embedded graphics to realize its full potential for manufacturers, operators and consumers alike,” said Paul Werp, Texas Instruments Director of OMAP Marketing. “The scalable solution that Criterion Software is now bringing to market will enable content developers to deliver higher quality content on devices that use the OMAP platform.”
By embedding a 3D graphics solution based on the OpenGL ES API specification, higher level 3D APIs such as RenderWare® and JSR 184 Java 3D APIs can be delivered as interfaces to these OpenGL® cores.
“The deployment of high-quality implementations of the OpenGL ES API specification is a crucial step to enable high-value game delivery on mobile devices, since it simplifies content delivery and enables industry standard tool chains to target mobile devices cost-effectively,” says Lincoln Wallen, Criterion Software’s VP Mobile. “We have chosen to work closely with Texas Instruments in support of the OMAP platform because of its broad adoption and OMAP’s ability to support high-quality mobile gaming. OMAP licensees are now in a position to place their devices in the mainstream of 3D content creation, with all the benefits that brings to consumer and content developers alike.”
Criterion Software’s solutions are available immediately for initial OMAP configurations, and can be extended to exploit graphics hardware acceleration.
About Criterion Software and RenderWare
Criterion Software is the world-leading provider of middleware solutions for the game development industry. Founded in 1993, Criterion Software is a rapidly expanding organization that today employs over 200 people in its software technology and game development divisions, and has offices in Austin, Guildford, Paris and Tokyo. (Criterion Software is a wholly owned subsidiary of Canon Inc.) RenderWare® is Criterion’s portfolio of game development solutions, which includes RenderWare Platform and RenderWare Studio for PlayStation® 2, Xbox™, NINTENDO GAMECUBE™, PC and mobile devices.
RenderWare is used extensively among the game development community, including heavyweights such as EA, Konami, Sony Computer Entertainment America (SCEA) Sony Online, Midway, Sammy Studios, Namco, Ubisoft, Infogrames and THQ. Games developed using RenderWare, have so far collectively delivered over $2billion of retail revenue, which includes sales of this season’s hottest game properties: Grand Theft Auto: – Vice City, Mortal Kombat 5 – Deadly Alliance, Pro Evolution Soccer 2 and Burnout 2: Point of ImpactFor more information about RenderWare please visit http://www.renderware.com.
About Hybrid Graphics
Hybrid Graphics Ltd is a developer of graphics technology for mobile platforms and visibility solutions for applications with massive 3D environments. Founded in 1994, Hybrid currently employs 28 people. Hybrid’s offices are located in Helsinki, Finland.
Criterion and RenderWare are registered trademarks of Canon Inc. Microsoft is a registered trademark and Xbox is a trademark of Microsoft Corporation. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Nintendo is a registered trademark and NINTENDO GAMECUBE a trademark of Nintendo Co., Ltd. All other trademarks mentioned herein are the property of their respective companies.
OpenGL® is a registered trademark of Silicon Graphics, Inc. At the time of writing, the OpenGL® ES API conformance validation process is not yet finalised. Thus neither Criterion Software, Texas Instruments nor Hybrid Graphics claim that the OpenGL® ES API implementations are certified or licensed by Silicon Graphics, Inc.
Sun Microsystems Joins Khronos Group to Support OpenGL ES for Mobile Devices
Sun’s participation to leverage new OpenGL-Java binding initiative to make OpenGL ES a key enabler for small-footprint embedded Java applications
July 28, 2003 – SIGGRAPH, San Diego, California—The Khronos Group today announced that Sun Microsystems, Inc. (NASDAQ: SUNW) has joined as a Promoting Member to encourage the development and adoption of OpenGL® ES as an important open standard for graphics hardware acceleration in mobile devices. Sun will work with the Khronos Group to enable OpenGL ES to support the graphics requirements of the Java™ 2 Platform, Micro Edition graphical APIs. In a related press release today, Sun announced an agreement with SGI® (NYSE: SGI) to cooperate on developing Java bindings to the OpenGL application programming interface (API), Khronos intends to leverage this work to define standardized bindings between Java and OpenGL ES.
“OpenGL ES will be a key enabler for Java applications in a wide range of small-footprint embedded applications that need state-of-the-art capabilities,” said John Fowler, Chief Technology Officer, Software, Sun Microsystems, Inc. “We want to fully support Khronos in driving OpenGL ES adoption by joining as a Promoting Member.”
“Sun’s support within Khronos will provide significant momentum to the use of OpenGL ES as an invaluable low-level graphics API for small footprint Java applications,” said Neil Trevett, senior vice president of market development at 3Dlabs, secretary of the Khronos Group and chairman of the OpenGL ES Working Group. “The widespread availability of both Java and OpenGL ES, and now the standardization of the bindings between them, will enable the emergence of highly portable embedded applications with advanced 3D graphics capabilities.”
The OpenGL ES 1.0 Specification, released to the public today in another related announcement, consists of well-defined subset profiles of OpenGL that enable small-footprint embedded applications with advanced graphics capabilities. OpenGL ES is royalty-free and the specification is available for public download at www.khronos.org/developers/downloads.html
The Khronos Group is a member-funded industry consortium founded in January 2000 by leading graphics and digital media companies. It is focused on the creation and deployment of rich media through the development of open standard APIs that will enable the authoring and playback of dynamic media on a wide variety of platforms and devices. All Khronos Promoting and Contributing members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts. Go to www.khronos.org for more information.
Khronos Group invites you to attend their OpenGL ES and OpenML SIGGRAPH BOFs (Birds of a Feather Sessions) in San Diego. Hear Khronos Members speak in their various fields of expertise on the state of each APIs development. Full descriptions of session content are available at: http://www.khronos.org/news/events.html.
Tuesday July 29, 2003
San Diego Clarion Hotel Bay View - Grand Ballroom
OpenML: 2:00 PM - 3:00 PM
OpenGL ES: 3:30 PM - 5:00 PM
You may also visit the Khronos Booth #3535 to pick up a copy of the download instructions for the OpenGL ES 1.0 Specification and the OpenML Linux/NT SDK and to see a showcase of Member demos.