Vulkan in thirty minutes

Folks from RenderDoc have written an introductory 'Vulkan in 30 minutes' post with a specific target audience in mind, namely those who have a good grounding in existing APIs (e.g. D3D11 and OpenGL) and understand the concepts of multithreading, staging resources, synchronisation and so on but want to know specifically how they are implemented in Vulkan. Take a moment to read this whirlwind tour of what the main Vulkan concepts look like.