Vulkan and the technology behind Doom Eternal

Vulkan and the technology behind Doom Eternal

For the release of the first add-on for Doom Eternal, we received the offer to talk to id Software’s lead engine programmer Billy Khan about the technology of the game and id tech in general. In the extensive interview, Billy unpacks details about the Vulkan API used, storage management, LoD and streaming systems and many other interesting aspects. This interview is originally in German, we are supplying a Google translate version in English.

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