Tutorial: Bringing HLSL Ray Tracing to Vulkan

This month in the NVIDIA Developer Blog, Ashwin Lele and Ashwin Kolhe discuss how to use HLSL Ray Tracing with Vulkan. The NVIDIA VKRay extension, with the DXC compiler and SPIR-V backend, provides the same level of ray tracing functionality in Vulkan through HLSL as is currently available in DXR. You can now develop ray-tracing applications using DXR or NVIDIA VKRay with minimized shader re-writing to deploy to either the DirectX or Vulkan APIs.

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