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Third part of an in-depth tutorial to OpenGL

The last part of this series about OpenGL and OpenGL ES on DB-Interactively blog. The other tutorials came with a sample project to iPhone/iPad and covered the most important concepts of OpenGL. This last tutorial comes with a lot of informations about how to make 2D applications using OpenGL. As well, this tutorial brings:

  • Multisampling
  • PVRTC and textures
  • Optimizations