The OpenGL ARB unveiled the name and more details of the new version of OpenGL formerly know as Longs Peak - now officially OpenGL 3 - on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 will be a great increase in efficiency in an already excellent API. It will provide a solid, consistent and well thought out foundation for the future evolution of the OpenGL standard. OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented today were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details see the OpenGL BOF presentations here. We invite you to discuss this news in this thread on our forums.