Sony PS3 to go with open standards (OpenGL ES, Cg, Collada) to faciliate rapid content creation

At Sony Computer Entertainment's PlayStation meeting the company president showed off the development kit hardware and confirmed and the choice of open standards in order to facilitate rapid developer adoption and content creation. The Sony Playstation 3 will be using OpenGL ES for the 3D graphics API, NVIDIA's Cg shader language and tools (CG compiler, FX composer, ShaderPerf and PerHUD), and the development tools will also incorporate support for the COLLADA format for art asset interchange so that developers can share interactive 3D art among multiple platforms. This also opens the possibility that after the PS3's launch, the platform could be opened to general development to anyone, not just game developers. (In marked contrast to Xbox).