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Sony announces support for OpenGL ES 2.0 in Playstation 3

At the CELL presentation at GDC, Sony announced that the Playstation 3 will use the OpenGL ES 2.0 API for rendering of shaders using NVIDIA’s Cg. They also discussed C++ tools to make game development manageable and described the specs for the CELL processor (a 64-bit IBM Power processor and eight “synergistic processing units” capable of handling separate computing tasks).