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Ray-tracing with SYCL: Basic sphere tracing

C++ Ray-Tracing in a Weekend by Peter Shirley is a great resource to start learning about ray-tracers and how to implement one, and at the same time providing all the source code in a GitHub repository. The main goal of this blog post is not to teach the concepts of ray-tracing, Peter does a great job of that, but provide a walk-through tutorial on how to accelerate practical applications and algorithms using SYCL. Read on to learn more.