Porting your engine to Vulkan or DX12

Adam Sawicki, a member of AMD RTG’s Game Engineering team, has spent the best part of a year assisting one of the world’s biggest game studios in porting one of their AAA games to the Khronos Vulkan API. That kind of experience — embedded with the game developer and working hands-on in their codebase alongside their own engineers — is always worth sharing whenever possible. Adam has turned what he learned into a general presentation aimed at those looking to port a game engine to either Vulkan or DirectX 12.