Paradox 3D Engine

• Tags:

Pardox is a first person 3D engine built on top of Papervision3D and Flash. Recently it was overhauled and now has a defined architecture. Using Maps to represent the 3D environments in which a player navigates, the most common use case for Maps would be to describe levels in a game. Maps are made up from several parts, the major piece of this being the COLLADA file that describes the geometry in the map. The geometry can be broken up into multiple rooms which is described in the Map XML. Additionally, the Map can include Sky Boxes and Interactive Objects. As with the Game XML the Map XML can include Resources specific to the Map.Read More