OpenXR Webinar Recap: Working Group Announces Samples, OpenXR 1.0 Implementations, and More

OpenXR Webinar Recap: Working Group Announces Samples, OpenXR 1.0 Implementations, and More

OpenXR development has been advancing quickly and is becoming the de-facto API for XR. Since the 1.0 version was released last year, there are now multiple conformant implementations from Microsoft and Oculus. Minecraft, Blender, Chromium, and Firefox Reality have also all embraced OpenXR.

Last week, the OpenXR Working Group held a webinar where Brent Insko, OpenXR Working Group Chair and lead XR architect at Intel, was joined by Working Group members Brad Grantham, LunarG; Jakob Bornecrantz, Collabora; Robert Blenkinsopp, Ultraleap; Sam Robinson, Holochip; Sam Morales, Holochip; and Steve Winston, Holochip, to discuss new conformant implementations, experimental overlays and hand tracking extensions, and more.

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