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OpenGL Pipeline Newsletter Vol 4 covers Long Peak, shaders, debugging and more

The fourth edition of OpenGL Pipeline—the quarterly newsletter covering all things the OpenGL standards body has “in the pipeline”—covers a bunch of exciting news and tips: from updates about OpenGL “Longs Peak” to mobile shaders and debugging.

Topics in this issue include:

  • Climbing OpenGL Longs Peak, Camp 3: An OpenGL ARB Progress Update
  • Shaders Go Mobile: Announcing OpenGL ES 2.0
  • Longs Peak Update: Buffer Object Improvements
  • Another Object Lesson
  • Transforming OpenGL Debugging to a “White Box” Model